Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SMZ3: 0.4.2 non local items fix #2212

Merged
merged 229 commits into from
Sep 30, 2023

Conversation

lordlou
Copy link
Contributor

@lordlou lordlou commented Sep 22, 2023

What is this fixing or adding?

fixed generation failure when using non_local_items set to "Everything"
For this, GT prefill now allows non local non progression items to be placed.

How was this tested?

Tested generations with and without "Keysanity", with non_local_items set to "Everything": they were failing before the fix, they succeeds with it.

…VariaRandomizer's rules, items, locations and accessPoint (as regions)
…se (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project
- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM
…ition of an array of it (required to generation more than one SM world, which is still fails but is better)
- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players
…VariaRandomizer's rules, items, locations and accessPoint (as regions)
…se (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project
- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM
…ition of an array of it (required to generation more than one SM world, which is still fails but is better)
GT prefill now allows non local non progression items to be placed
@Berserker66 Berserker66 merged commit a3907e8 into ArchipelagoMW:main Sep 30, 2023
12 checks passed
@ThePhar ThePhar added the is: bug/fix Issues that are reporting bugs or pull requests that are fixing bugs. label Oct 17, 2023
FlySniper pushed a commit to FlySniper/Archipelago that referenced this pull request Nov 14, 2023
fixed generation failure when using non_local_items set to "Everything"
For this, GT prefill now allows non local non progression items to be placed.
Jouramie pushed a commit to Jouramie/Archipelago that referenced this pull request Feb 28, 2024
fixed generation failure when using non_local_items set to "Everything"
For this, GT prefill now allows non local non progression items to be placed.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
is: bug/fix Issues that are reporting bugs or pull requests that are fixing bugs.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

3 participants