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Ocarina of Time: long-awaited bugfixes #2344

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merged 15 commits into from
Oct 22, 2023
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  • Added location name groups, so you can make your entire Water Temple priority to annoy everyone else
  • Significant improvement to ER generation success rate (~80% to >99%)
  • Changed adult_trade_start option to a choice option instead of a list (this shouldn't actually break any YAMLs though, due to the lesser-known property of lists parsing as a uniformly-weighted choice)
  • Major improvements to the option tooltips where needed. (Possibly too much text now)
  • Changed default hint distribution to async to help people's generation times. The tooltip explains that it removes WOTH hints so people hopefully don't get tripped up.
  • Makes stick and nut capacity upgrades useful items
  • Added shop prices and required trials to spoiler log
  • Added Cojiro to adult trade item group, because it had been forgotten previously
  • Fixed size-modified chests not being moved properly due to trap appearance changing the size
  • Fixed Thieves Hideout keyring not being allowed in start inventory
  • Fixed hint generation not accurately flagging barren locations on certain dungeon item shuffle settings
  • Fixed bug where you could plando arbitrarily-named items into the world, breaking everything

This PR does not include a planned rewrite of the setup guides, because I wanted to make these changes available for the async.

@ScootyPuffJr1 ScootyPuffJr1 added is: bug/fix Issues that are reporting bugs or pull requests that are fixing bugs. is: refactor/cleanup Improvements to code/output readability or organizization. labels Oct 22, 2023
@Berserker66 Berserker66 merged commit 724999f into ArchipelagoMW:main Oct 22, 2023
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FlySniper pushed a commit to FlySniper/Archipelago that referenced this pull request Nov 14, 2023
- Added location name groups, so you can make your entire Water Temple priority to annoy everyone else
- Significant improvement to ER generation success rate (~80% to >99%)
- Changed `adult_trade_start` option to a choice option instead of a list (this shouldn't actually break any YAMLs though, due to the lesser-known property of lists parsing as a uniformly-weighted choice)
- Major improvements to the option tooltips where needed. (Possibly too much text now)
- Changed default hint distribution to `async` to help people's generation times. The tooltip explains that it removes WOTH hints so people hopefully don't get tripped up.
- Makes stick and nut capacity upgrades useful items
- Added shop prices and required trials to spoiler log
- Added Cojiro to adult trade item group, because it had been forgotten previously
- Fixed size-modified chests not being moved properly due to trap appearance changing the size
- Fixed Thieves Hideout keyring not being allowed in start inventory
- Fixed hint generation not accurately flagging barren locations on certain dungeon item shuffle settings
- Fixed bug where you could plando arbitrarily-named items into the world, breaking everything
Jouramie pushed a commit to Jouramie/Archipelago that referenced this pull request Feb 28, 2024
- Added location name groups, so you can make your entire Water Temple priority to annoy everyone else
- Significant improvement to ER generation success rate (~80% to >99%)
- Changed `adult_trade_start` option to a choice option instead of a list (this shouldn't actually break any YAMLs though, due to the lesser-known property of lists parsing as a uniformly-weighted choice)
- Major improvements to the option tooltips where needed. (Possibly too much text now)
- Changed default hint distribution to `async` to help people's generation times. The tooltip explains that it removes WOTH hints so people hopefully don't get tripped up.
- Makes stick and nut capacity upgrades useful items
- Added shop prices and required trials to spoiler log
- Added Cojiro to adult trade item group, because it had been forgotten previously
- Fixed size-modified chests not being moved properly due to trap appearance changing the size
- Fixed Thieves Hideout keyring not being allowed in start inventory
- Fixed hint generation not accurately flagging barren locations on certain dungeon item shuffle settings
- Fixed bug where you could plando arbitrarily-named items into the world, breaking everything
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3 participants