Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SMZ3: KeyTH check fix #2574

Merged
merged 235 commits into from
Dec 10, 2023
Merged

SMZ3: KeyTH check fix #2574

merged 235 commits into from
Dec 10, 2023

Conversation

lordlou
Copy link
Contributor

@lordlou lordlou commented Dec 8, 2023

What is this fixing or adding?

Fixed KeyTH not sending its check if its placed at its vanilla location. Reported at https://discord.com/channels/731205301247803413/1042104691137454250/1042104691137454250

How was this tested?

Did a generation with plandoed KeyTH at its vanilla location. The check wasnt sending before the fix, and it now is with it.

If this makes graphical changes, please attach screenshots.

Gameplay change:
With the fix, the key cant be collected with hookshot or boomerangs at that particular place anymore. It has to be collected by contact. There's no logic related to that and I reported the issue on SMZ3's discord.

…VariaRandomizer's rules, items, locations and accessPoint (as regions)
…se (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project
- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM
…ition of an array of it (required to generation more than one SM world, which is still fails but is better)
- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players
…VariaRandomizer's rules, items, locations and accessPoint (as regions)
…se (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project
- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM
…ition of an array of it (required to generation more than one SM world, which is still fails but is better)
@alwaysintreble alwaysintreble added the is: bug/fix Issues that are reporting bugs or pull requests that are fixing bugs. label Dec 8, 2023
@Berserker66 Berserker66 merged commit 6cd5abd into ArchipelagoMW:main Dec 10, 2023
12 checks passed
Jouramie pushed a commit to Jouramie/Archipelago that referenced this pull request Feb 28, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
is: bug/fix Issues that are reporting bugs or pull requests that are fixing bugs.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

3 participants