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KH2: Promise charm logic #2635

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JaredWeakStrike
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Please format your title with what portion of the project this pull request is
targeting and what it's changing.

ex. "MyGame4: implement new game" or "Docs: add new guide for customizing MyGame3"

What is this fixing or adding?

adding a short circuit for promise charm level logic

How was this tested?

rolled a seed with the option being true and it short circuited.
rolled a seed without the option and it didn't short circuit

If this makes graphical changes, please attach screenshots.

@black-sliver
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Is this a bug fix? I.e. would it roll unexpected seeds without merging this?

@JaredWeakStrike
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Is this a bug fix? I.e. would it roll unexpected seeds without merging this?

no, level logic is all "fake". Nothing is stopping the player from getting all the level checks when the seed starts but its insanely long so I scaled it using visit locking items. Promise charm path unlocks a room that allows you to level extremely fast and its a bit weird that the logic doesnt consider it.

worlds/kh2/Rules.py Outdated Show resolved Hide resolved
@ThePhar ThePhar added the is: refactor/cleanup Improvements to code/output readability or organizization. label Dec 28, 2023
@Berserker66 Berserker66 merged commit 325a510 into ArchipelagoMW:main Jan 16, 2024
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Jouramie pushed a commit to Jouramie/Archipelago that referenced this pull request Feb 28, 2024
@JaredWeakStrike JaredWeakStrike deleted the kh2-promise-charm-logic branch April 14, 2024 23:06
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5 participants