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FF1: Fix terminated_event.access_rule not getting set #2648

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merged 1 commit into from
Jan 1, 2024

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wildham0
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@wildham0 wildham0 commented Jan 1, 2024

What is this fixing or adding?

terminated_event.access_rule wasn't always set, meaning that the terminated_event was sometime accessible from the very start. See: #2647

How was this tested?

Generated a test game with yamls known for triggering that issue and confirmed with the spoiler log that the terminated_event wasn't in sphere 1.

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@Berserker66 Berserker66 left a comment

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I feel like else: for the shard case and then doing it would be cleaner, but yeah, this should work.

@Berserker66 Berserker66 merged commit 3d1be0c into ArchipelagoMW:main Jan 1, 2024
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Jouramie pushed a commit to Jouramie/Archipelago that referenced this pull request Feb 28, 2024
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2 participants