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SMZ3: 0.4.4 backward compat client fix #2667

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lordlou
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@lordlou lordlou commented Jan 4, 2024

What is this fixing or adding?

fixed broken client compatibility with any seed generated before 0.4.4 introduced with the recent change to the message queue.
Reported here (amongst other places): https://discord.com/channels/731205301247803413/1191464504370933880/1192040062502850560

How was this tested?

I generated a multiworld with 2 SMZ3 players with AP 0.4.3 and confirmed I couldnt send/receive anything when updating to AP 0.4.4. Send/receive works with the fix with the same ROM. I also verified that generating a 2 SMZ3 multi on AP 0.4.4 can send/receive correctly too.
I also released an apworld with the fix here: https://discord.com/channels/731205301247803413/959203096142184458/1192331277420998756
I would appreciate if someone could double confirm that it fixes the issue.

…VariaRandomizer's rules, items, locations and accessPoint (as regions)
…se (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project
- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM
…ition of an array of it (required to generation more than one SM world, which is still fails but is better)
- fixed seeded generation
- fixed broken logic when more than one SM world
- added missing rules for inter-area transitions
- added basic patch presence for logic
- added DoorManager init call to reflect present patches for logic
- moved CollectionState addition out of BaseClasses into SM world
- added condition to apply progitempool presorting only if SM world is present
- set Bosses item id to None to prevent them going into multidata
- now use get_game_players
…VariaRandomizer's rules, items, locations and accessPoint (as regions)
…se (fills ROM item table)

This is dependant on modifications done to sm_randomizer_rom project
- player name inject in ROM and get in client
- end game get from ROM in client
- send self item to server
- add player names table in ROM
…ition of an array of it (required to generation more than one SM world, which is still fails but is better)
@ThePhar ThePhar added the is: bug/fix Issues that are reporting bugs or pull requests that are fixing bugs. label Jan 4, 2024
@Berserker66 Berserker66 merged commit 89f211f into ArchipelagoMW:main Jan 7, 2024
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Jouramie pushed a commit to Jouramie/Archipelago that referenced this pull request Feb 28, 2024
fixed broken client compatibility with any seed generated before 0.4.4 introduced with the recent change to the message queue.
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3 participants