Archipelago 0.3.7
Lufia 2: Ancient Cave
The Witness
- Logic Fix: Expert Jungle Discard requires Arrows, not Triangles [@NewSoupVi]
- Logic Fix: Expert PP2 Access [@NewSoupVi]
A Link to the Past
- fix open pyramid settings parsing [@alwaysintreble]
Subnautica
- Updated for 2.0 "Living Large Update" [@Berserker66]
- Various item and fragment amounts have been adjusted [@Berserker66]
- Added Swim Rule option to control logically required depths [@Berserker66]
- Added Early Seaglide option, to allow disabling 2 sphere 1 guaranteed Seaglide Fragments [@Berserker66]
SMZ3
- Fix that buying items in LttP shops could send a different location check [@lordlou]
Overcooked! 2
- increased time for final level [@toasterparty]
- Horde Levels Logically Give 1-Star [@toasterparty]
- Remove DLC items from item pool if vanilla level order [@toasterparty]
- New Option - Shorter Horde Levels [@toasterparty]
Super Mario World
- Valley of Bowser Dragon Coins didn't account for needing Yoshi [@PoryGone]
- Getting messages during the intro cutscene could cause softlocking [@PoryGone]
- Some levels locked vertical scrolling unless you could run or climb. This is no longer the case. [@PoryGone]
- Fix some stages walking Mario onto invalid tile on recomplete [@PoryGone]
- Adjust Butter Bridge 2 - Dragon Coins logic [@PoryGone]
Factorio
- fix revealed tech tree using old location names, therefore failing to reveal [@Berserker66]
- same fix now makes start_location_hints show as revealed regardless of other settings.
Timespinner
- New Option: Enter Sandman, where the Ancient Pyramid is unlocked by Twin Pyramid Keys [@Jarno458]
Hylics 2
- Implemented logic fix for Blerol Rescue 1 and 2 occasionally creating impossible seeds [@BordynConfused]
- Adjusted Vault item logic to properly require access to Hylemxylem and 3 party members. [@BordynConfused]
- Fix beatability check failure [@espeon65536]
Sonic Adventure 2 Battle
[@PoryGone, @RaspberrySpaceJam]
Features:
- Completely reworked mission progression system
- Control of which mission types can be active per-gameplay-style
- Control of how many missions are active per-gameplay-style
- Mission order shuffle
- Two new Chaos Emerald Hunt goals
Chaos Emerald Hunt
involves finding the seven Chaos Emeralds and beating Green HillFinalHazard Chaos Emerald Hunt
is the same, but with the FinalHazard fight at the end of Green Hill
- New optional Location Checks
- Keysanity (Chao Containers)
- Whistlesanity (Animal Pipes and hidden whistle spots)
- Beetlesanity (Destroying Gold Beetles)
- Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in
Biolizard
goal - Hard Logic option
- More Music Options
- Option to use SADX music
- New
Singularity
music shuffle option
- Option to choose the Narrator theme
- New Traps
- Tiny Trap is now permanent within a level
- Gravity Trap
- Exposition Trap
Quality of Life:
- Hints including SA2B locations will now specify which Gate that level is located in
- Chao Intermediate and Expert race sets are now swapped, per player feedback
- Intermediate now includes Beginner + Challenge + Hero + Dark
- Expert now includes Beginner + Challenge + Hero + Dark + Jewel
Bug Fixes:
- Several logic fixes
Pokemon Red and Blue
- Adds Trainersanity option (Each non-scripted trainer has a location check, adding 317 locations) [@Alchav]
- Adds Randomize Pokedex option. It is required to obtain items from Oak's Aides. [@Alchav]
- Adds option to add all normal shop items to all normal shops. [@Alchav]
- Adds DeathLink option. [@Alchav]
- Adds traps with weights. [@Alchav]
- Improves Type Chart randomization. [@Alchav]
- Items can be received during battle. [@Alchav]
- Fixes logic bugs. [@Alchav]
- Various other improvements. [@Alchav]
Zillion
- fix invalid slot data from race condition [@beauxq]
Ocarina of Time
- Adds the majority of OoTR 7.0 features: (Credit given here for porting of features, not original implementation)
- Pot shuffle, Freestanding item shuffle, Crate shuffle, Beehive shuffle [@espeon65536]
- Key rings mode [@espeon65536]
- Dungeon shortcuts to speed up dungeons [@espeon65536]
- "Regional" shuffle for dungeon items [@espeon65536]
- New options for shop pricing in shopsanity [@espeon65536]
- Expanded Ganon's Boss Key shuffle options [@espeon65536]
- Pre-planted beans [@espeon65536]
- Improved Chest Appearance Matches Contents mode [@espeon65536]
- Blue Fire Arrows [@espeon65536]
- Bonk self-damage [@espeon65536]
- Finer control over MQ dungeons and spawn position randomization [@espeon65536]
- Several bugfixes as a result of the update:
- Items recognized by the server and valid starting items are now in a 1-to-1 correspondence. [@espeon65536]
- In particular, starting with keys is now supported.
- Entrance randomization success rate improved. [@espeon65536]
- Items recognized by the server and valid starting items are now in a 1-to-1 correspondence. [@espeon65536]
Starcraft 2
- Added Auto Web Tracker [@0rganics]
- Seeds were nondeterministic when
early_unit
was enabled due. [@Magnemania] - Fixed All-In Ground including anti-air in its logic [@Magnemania]
- Fixed No-Logic pulling from original logic for Beat events [@Magnemania]
MultiServer
- Add MultiServer command (/send_location) to check a specific location [@PoryGone]
Generator
- Allow non-local + early local items to resolve in favor of early local [@Berserker66 ]
- fix bug that caused world option overrides to fail (SoE Prog Balancing) [@alwaysintreble]
- Allow ItemLinking ItemLink replacement items as well [@Berserker66 ]
- Spoiler level 2 (full spoiler) is now 3, with the new 2 not calculating paths to required progression [@Berserker66]
WebHost
- Tables now remember their last sort configuration [@Berserker66, @recklesscoder]
- WebHost: Detect confusion of settings zip and seed zip [@recklesscoder]
- DataPackage can now be embedded into the .archipelago file so that the WebHost can refer to the correct names of in-progress game implementations [@Berserker66]
- The Generic Auto Tracker should now align its refresh timing with the server, reducing its delay from an average of over 1 minute of delay to 30 seconds. [@Berserker66]
- This will come to other trackers in the future