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Archipelago 0.3.7

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@Berserker66 Berserker66 released this 21 Dec 11:31
· 1664 commits to main since this release

Lufia 2: Ancient Cave

The Witness

  • Logic Fix: Expert Jungle Discard requires Arrows, not Triangles [@NewSoupVi]
  • Logic Fix: Expert PP2 Access [@NewSoupVi]

A Link to the Past

Subnautica

  • Updated for 2.0 "Living Large Update" [@Berserker66]
    • Various item and fragment amounts have been adjusted [@Berserker66]
  • Added Swim Rule option to control logically required depths [@Berserker66]
  • Added Early Seaglide option, to allow disabling 2 sphere 1 guaranteed Seaglide Fragments [@Berserker66]

SMZ3

  • Fix that buying items in LttP shops could send a different location check [@lordlou]

Overcooked! 2

Super Mario World

  • Valley of Bowser Dragon Coins didn't account for needing Yoshi [@PoryGone]
  • Getting messages during the intro cutscene could cause softlocking [@PoryGone]
  • Some levels locked vertical scrolling unless you could run or climb. This is no longer the case. [@PoryGone]
  • Fix some stages walking Mario onto invalid tile on recomplete [@PoryGone]
  • Adjust Butter Bridge 2 - Dragon Coins logic [@PoryGone]

Factorio

  • fix revealed tech tree using old location names, therefore failing to reveal [@Berserker66]
    • same fix now makes start_location_hints show as revealed regardless of other settings.

Timespinner

  • New Option: Enter Sandman, where the Ancient Pyramid is unlocked by Twin Pyramid Keys [@Jarno458]

Hylics 2

  • Implemented logic fix for Blerol Rescue 1 and 2 occasionally creating impossible seeds [@BordynConfused]
  • Adjusted Vault item logic to properly require access to Hylemxylem and 3 party members. [@BordynConfused]
  • Fix beatability check failure [@espeon65536]

Sonic Adventure 2 Battle

[@PoryGone, @RaspberrySpaceJam]
Features:

  • Completely reworked mission progression system
    • Control of which mission types can be active per-gameplay-style
    • Control of how many missions are active per-gameplay-style
    • Mission order shuffle
  • Two new Chaos Emerald Hunt goals
    • Chaos Emerald Hunt involves finding the seven Chaos Emeralds and beating Green Hill
    • FinalHazard Chaos Emerald Hunt is the same, but with the FinalHazard fight at the end of Green Hill
  • New optional Location Checks
    • Keysanity (Chao Containers)
    • Whistlesanity (Animal Pipes and hidden whistle spots)
    • Beetlesanity (Destroying Gold Beetles)
  • Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in Biolizard goal
  • Hard Logic option
  • More Music Options
    • Option to use SADX music
    • New Singularity music shuffle option
  • Option to choose the Narrator theme
  • New Traps
    • Tiny Trap is now permanent within a level
    • Gravity Trap
    • Exposition Trap

Quality of Life:

  • Hints including SA2B locations will now specify which Gate that level is located in
  • Chao Intermediate and Expert race sets are now swapped, per player feedback
    • Intermediate now includes Beginner + Challenge + Hero + Dark
    • Expert now includes Beginner + Challenge + Hero + Dark + Jewel

Bug Fixes:

  • Several logic fixes

Pokemon Red and Blue

  • Adds Trainersanity option (Each non-scripted trainer has a location check, adding 317 locations) [@Alchav]
  • Adds Randomize Pokedex option. It is required to obtain items from Oak's Aides. [@Alchav]
  • Adds option to add all normal shop items to all normal shops. [@Alchav]
  • Adds DeathLink option. [@Alchav]
  • Adds traps with weights. [@Alchav]
  • Improves Type Chart randomization. [@Alchav]
  • Items can be received during battle. [@Alchav]
  • Fixes logic bugs. [@Alchav]
  • Various other improvements. [@Alchav]

Zillion

  • fix invalid slot data from race condition [@beauxq]

Ocarina of Time

  • Adds the majority of OoTR 7.0 features: (Credit given here for porting of features, not original implementation)
  • Several bugfixes as a result of the update:
    • Items recognized by the server and valid starting items are now in a 1-to-1 correspondence. [@espeon65536]
      • In particular, starting with keys is now supported.
    • Entrance randomization success rate improved. [@espeon65536]

Starcraft 2

  • Added Auto Web Tracker [@0rganics]
  • Seeds were nondeterministic when early_unit was enabled due. [@Magnemania]
  • Fixed All-In Ground including anti-air in its logic [@Magnemania]
  • Fixed No-Logic pulling from original logic for Beat events [@Magnemania]

MultiServer

  • Add MultiServer command (/send_location) to check a specific location [@PoryGone]

Generator

  • Allow non-local + early local items to resolve in favor of early local [@Berserker66 ]
  • fix bug that caused world option overrides to fail (SoE Prog Balancing) [@alwaysintreble]
  • Allow ItemLinking ItemLink replacement items as well [@Berserker66 ]
  • Spoiler level 2 (full spoiler) is now 3, with the new 2 not calculating paths to required progression [@Berserker66]

WebHost

  • Tables now remember their last sort configuration [@Berserker66, @recklesscoder]
  • WebHost: Detect confusion of settings zip and seed zip [@recklesscoder]
  • DataPackage can now be embedded into the .archipelago file so that the WebHost can refer to the correct names of in-progress game implementations [@Berserker66]
  • The Generic Auto Tracker should now align its refresh timing with the server, reducing its delay from an average of over 1 minute of delay to 30 seconds. [@Berserker66]
    • This will come to other trackers in the future