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Archipelago 0.3.8

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@Berserker66 Berserker66 released this 30 Jan 00:06
· 1592 commits to main since this release

Ocarina of Time

  • repair closed forest + dungeon ER
  • Fixes crash with mq dungeons set to "mq" as well as "count" option not actually working. [@espeon65536]
  • Also fixes skip-child-zelda-related crash, although with a sort of clunky solution. [@espeon65536]
  • Triforce Pieces now get skipped in progression balancing [@espeon65536]
  • forces the item pool to contain sufficiently many hearts to satisfy the logic for ganon bosskey hearts. [@espeon65536]
  • remove special NL exceptions in entrance randomization [@espeon65536]

Pokemon Red/Blue

  • Fix losing money on blackout even if option said not to [@Alchav]
  • Add logic and correct name to Hidden Item Behind Giovanni (Lift Key) [@Alchav]
  • Fix a DeathLink related softlock [@Alchav]
  • Add Revive to better_shops [@Alchav]
  • Fix Pokémon Tower 7F crash [@Alchav]
  • Fix Safari Zone Gate bug [@Alchav]
  • Fix TM/HM compatibility bug [@Alchav]
  • allow disabling each trap type [@SonicRPika]

Rogue Legacy

  • Fix early vendors and architect... again. [@ThePhar]

Subnautica

  • fix early Seaglide being always on [@Berserker66]
  • fix swim_rules: [@Berserker66]
    • easy was actually easy_items
    • *_items was actually the non-items version

Overcooked! 2

  • Fix "Moon 1-5" never appearing in level pool [@toasterparty]
  • Fix an issue where generation frequently fails when horde levels/items are excluded from location pool [@toasterparty]
  • Decrease default difficulty [@toasterparty]

A Link to the Past

  • update template to add all universal AP options [@t3hf1gm3nt]
  • Client will now make a reasonable attempt at detecting rom switching before sending out location checks [@Berserker66]
    • not failure-proof, but should be better
  • add item rules to boss prize locations, to prevent plando placing incompatible items [@el-u]
  • fix open pyramid for real this time [@alwaysintreble]
  • allow hinting and tracking "Take Any" type shops [@Berserker66]
  • Hint tiles now skip useless ItemLink hints [@CaitSith2]

Zillion

  • logic update: standing on a moving walkway requires 2 columns of standing space [@beauxq]
  • fix manual disconnect [@beauxq]

Sonic Adventure 2: Battle

Super Metroid

  • fixed flawed and limited comeback check [@lordlou]

Factorio

  • automation-1 and logistics-1 will now never cost more than 10 red (automation) science packs, to prevent being required to build a factory, without the tools to do so [@Berserker66]
  • Factorio: add option "Ramping Tech Cost" [@Berserker66]
  • Factorio: add option "Tech Cost Distribution" [@Berserker66]

Starcraft 2

SMZ3

  • fix Chest Game also sending Power Bomb (Crateria surface) [@lordlou]

MultiServer

  • rename all references to forfeit and deprecate it [@alwaysintreble, @Berserker66]
  • removed "forced auto forfeit" functionality. [@ThePhar]
  • can now encrypt all traffic [@Berserker66]
    • client support spotty, not being turned on for now
  • Datastorage support for container types [@KonoTyran]

Generator

  • write the plando settings to the spoiler log [@alwaysintreble]
  • recache all locations before locality rules [@espeon65536]
    • this fixes Hollow Knight worlds sometimes ignoring local/non-local items from other worlds

WebHost

  • Fixed game order by title in site-map [@Jarno458]
  • Capitalize SpecialRange choices in keep consistency with other Choice options on settings pages. [@ThePhar]

Clients

  • Clients can now automatically switch to an encrypted connection if needed (SSL) [@Berserker66]
  • Fix address pre-selection with ipv6 or login info present [@recklesscoder]
  • always display all tab headers [@Berserker66]
  • TextClient: can now switch games without needing to be closed. [@Berserker66]

New Contributors

Full Changelog: 0.3.7...0.3.8