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nxagent: Pass down if window manager has been detected #830
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Original file line number | Diff line number | Diff line change |
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@@ -416,6 +416,37 @@ DefineInitialRootWindow(register WindowPtr win) | |
} | ||
} | ||
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#ifdef NXAGENT_SERVER | ||
extern Bool nxagentWMIsRunning; | ||
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int | ||
EventSelectForWindow(register WindowPtr pWin, register ClientPtr client, Mask mask) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. please rename to nxagentEventSelectForWindow and let it be called from whereever needed. |
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{ | ||
int res = Xorg_EventSelectForWindow(pWin, client, mask); | ||
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/* | ||
* intercept SelectInput calls for SubStructureRedirect. The | ||
* standard way of checking for a Window Manager is trying to | ||
* SelectInput on SubStructureRedirect. If it fails it can be | ||
* deduced there's a Window Manager running since | ||
* SubStructureRedirect is only allowed for ONE client. In a | ||
* rootless session there is (and should be) no Window Manager so | ||
* we report the WM state we found on the real X server. This | ||
* also helps for nesting rootless nxagents. | ||
*/ | ||
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if ((mask & SubstructureRedirectMask) && (nxagentOption(Rootless) == 1)) | ||
{ | ||
#ifdef DEBUG | ||
fprintf(stderr, "%s: WM check detected\n", __func__); | ||
#endif | ||
if (nxagentWMIsRunning) | ||
return BadAccess; | ||
} | ||
return res; | ||
} | ||
#endif | ||
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int | ||
ProcSendEvent(ClientPtr client) | ||
{ | ||
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I don't like this one. EventSelectForWindow is called from within ChangeWindowAttributes (in dix/window.c). ChangeWindowAttribute is a method set in the pScreen struct. We do define pScreen->ChangeWindowAttributes in Screen.c and assign nxagentChangeWindowAttributes (Window.c) to it. In nxagentChangeWindowAttributes we call XChangeWindowAttributes after doing some nxagent magic.
So, on what code path is the above EventSelectForWindow function really called insider nxagent? I feel that we should handle this a bit more object oriented, that is: define an nxagentEventSelectForWindow and have that called from whereever. Also, I'd prefer to see dix/events.c patched in a way, that ChangeWindowAttributes calls nxagentEventSelectForWindow if NXAGENT_SERVER is defined, EventSelectForWindow (from X.Org), if not defined.