Description
ABasm is an Arduboy game that lets you program your own Arduboy games, on your Arduboy! It uses an assembly language-style of programming with its own bytecode format.
Instructions
To quickly get up and running, hold left on boot to load up the example program. From there you can use the D-Pad to select an opcode. Hold A and press Up or Down to change a parameter. Hold B to open the menu bar, and release B to choose an option.
Media
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>Makin' games for the Arduboy, on the Arduboy! #gamedev #assembly #virtualmachine pic.twitter.com/QHreqbxjKu
— fuopy (@fuopy) June 22, 2016
Installation
- Download the Souce Code ZIP from GitHub
- Rename the extracted "ABasm-master" folder to "ABasm"
- Open ABasm.ino with Arduino IDE 1.6.12+
- Click the upload button to install to your Arduboy
Tips
- The cursor position in the menubar is stored. This is useful for repeating an operation, such as Delete+MoveJumps
- Hold LEFT on boot to load the default program
- Hold DOWN on boot to start with an empty program
Developer's Notice
I have released this under the label "Developer Preview 1." As a hobby, I've been working on figuring out different ways of describing the types of games I'd like to make. This was created in an attempt to capture something I really want to see more of-- portable game development. While I'm pretty happy to share this project with everyone, I know I need to do many more redesigns before I can be satisfied. Either way, I hope you enjoy it! I'd love to hear feedback from anyone attempting to create something with it. And I definitely want to hear any sort of criticism about the bytecode format (or anything else you see!)