Program the Arduboy on the Arduboy
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ABasm.ino
Ardumod.cpp
Ardumod.h
data.h
dlgRunProgram.cpp
dlgRunProgram.h
editor.cpp
editor.h
globals.cpp
globals.h
readme.md
save.cpp
save.h
vm.cpp
vm.h

readme.md

Description

ABasm is an Arduboy game that lets you program your own Arduboy games, on your Arduboy! It uses an assembly language-style of programming with its own bytecode format.

Instructions

To quickly get up and running, hold left on boot to load up the example program. From there you can use the D-Pad to select an opcode. Hold A and press Up or Down to change a parameter. Hold B to open the menu bar, and release B to choose an option.

Media

Makin' games for the Arduboy, on the Arduboy! #gamedev #assembly #virtualmachine pic.twitter.com/QHreqbxjKu

— fuopy (@fuopy) June 22, 2016
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>

Installation

  • Download the Souce Code ZIP from GitHub
  • Rename the extracted "ABasm-master" folder to "ABasm"
  • Open ABasm.ino with Arduino IDE 1.6.12+
  • Click the upload button to install to your Arduboy

Tips

  • The cursor position in the menubar is stored. This is useful for repeating an operation, such as Delete+MoveJumps
  • Hold LEFT on boot to load the default program
  • Hold DOWN on boot to start with an empty program

Developer's Notice

I have released this under the label "Developer Preview 1." As a hobby, I've been working on figuring out different ways of describing the types of games I'd like to make. This was created in an attempt to capture something I really want to see more of-- portable game development. While I'm pretty happy to share this project with everyone, I know I need to do many more redesigns before I can be satisfied. Either way, I hope you enjoy it! I'd love to hear feedback from anyone attempting to create something with it. And I definitely want to hear any sort of criticism about the bytecode format (or anything else you see!)