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Enemies.h
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Enemies.h
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#include "Arduboy.h"
#ifndef ENEMIES_H
#define ENEMIES_H
#include "Character.h"
#include "Weapons.h"
class Enemies {
public:
Enemies();
void initEnemies(int *level, Weapons *w, Enemies *e, uint8_t counter, Character *c, Arduboy *a, const unsigned char s[], bool *boolGS);
Character EnemyArry[6] = {Character( Rect{5, 0 , 8, 8}),
Character( Rect{5, 0 , 8, 8}),
Character( Rect{5, 0 , 8, 8}),
Character( Rect{5, 0 , 8, 8}),
Character( Rect{5, 0 , 8, 8}),
Character( Rect{5, 0 , 8, 8})
// Character( Rect{5, 0 , 8, 8}),
// Character( Rect{5, 0 , 8, 8}),
// Character( Rect{5, 0 , 8, 8}),
// Character( Rect{5, 0 , 8, 8}),
// Character( Rect{5, 0 , 8, 8}),
// Character( Rect{5, 0 , 8, 8})
};
uint8_t attackIntervals[6]= {2,25,50,75,100,125};
int level = 0;
private:
};
#endif