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Splinemesh creation tool upgrade #141

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merged 7 commits into from Feb 22, 2020

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peteihis
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@peteihis peteihis commented Nov 2, 2019

Working on the primitives it caught my eye, that spline meshes are not shown during creation whereas primitives are. Assuming, that the reason to that would have been processing power, when the code was written, I'd think those days are ancient history now. So here's what I got:

Changes:

  • The object is drawn during creation
  • Ctrl-down at MousePressed produces centered drawing
  • Shift as before
  • Both keys together have combined effect
  • UI reordred, so that shape selection is on top
  • Shape selection chances suggested u and v values suitable for each shape.
  • User given values for u and v are remembered per shape during session.

As I tested with u and v values, that I'd believe to be typical (up to 100 or so), I can't say for sure, that I would have seen any more delay, than when drawing primitives.

@peteihis peteihis changed the title Splinemesh cretion tool upgrade Splinemesh creation tool upgrade Nov 4, 2019
@peteihis
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peteihis commented Nov 5, 2019

The last one is more of a philosophical update....

@Sailsman63
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Sorry for the delay. I finally got around to reviewing the details here. mostly looks good. See review comment for the one concern I have.

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2 participants