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lisa.md

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description
The languid but knowledgeable Librarian of the Knights of Favonius, deemed by Sumeru Akademiya to be their most distinguished graduate in the past two centuries.

Lisa

Resources

Lisa

Base Stats

Lvl Base HP Base ATK Base DEF EM
60 6305 153 378 48
60+ 6731 163 403 48
70 7393 179 443 48
70+ 7818 189 468 72
80 8481 205 508 72
80+ 8907 215 534 96
90 9570 232 573 96

Attacks

{% tabs %} {% tab title="Lightning Touch" %} Normal Attack
Perform up to 4 lightning attacks dealing Electro DMG.

String Talent 9% Frames MV/s GU Poise Damage Impulse Type
1-Hit 67.32% 25 161.57%/s 1A 6.75 1
2-Hit 61.06% 46 167.45%/s 1A 6 1
3-Hit 72.76% 70 172.41%/s 1A 7.35 1
4-Hit 93.43% 114 155.04%/s 1A 8.7 1
With Recovery 294.57% 143 123.6%/s 1A - -
  • Lisa's 3rd Normal Attack recovery has 2 different animations. She will either teleport backwards or forward depending on the position of her target.
  • 3 hits / 2.5s ICD, shared with tap elemental skill.

Charged Attack
Consume 50 Stamina to deal AoE Electro DMG after a short casting time.

String Talent 9% Frames MV/s GU ICD Poise Damage Impulse Type
Charged Attack 301.1% 95 190.17%/s 1A 0.5s 15 3

Plunge Attack
Gathering the might of Electro, Lisa plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Electro DMG upon impact with the ground.

Type Talent 9% Poise Damage Impulse Type
Plunge DMG 104.41% 5 2
Low Plunge DMG 208.77% 50 3
High Plunge DMG 260.76% 100 4

{% endtab %}

{% tab title="Violet Arc" %} Channels the power of lightning to sweep bothersome matters away.

Press
Releases a homing Lightning Orb.
On hit, it deals Electro DMG, and applies a stack of the Conductive status (max 3 stacks) to opponents in a small AoE.

Hold
After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents.
Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them, and clears their Conductive status.

Attribute Tap Hold (0 / 1 / 2 / 3 stacks)
Skill DMG (T9%) 136% 544% / 625.6% / 720.8% / 828.24%
Frames 21 116
MV/s (T9%) 388.57%/s 281.38%/s / 323.59%/s / 372.83%/s / 428.4%/s
GU 1A 2B
ICD 3 hits / 2.5s
(Shared with NA)
None
Particles - 5 (-)
Damage Element Electro Electro
Damage Type Skill Skill
CD 1s 16s
Poise Damage 18 150 / 195 / 240 / 300
Impulse Type 2 2 / 2 / 2 / 2

Notes

  • The Lightning Orb bounces to nearby targets with the small AoE spreading Conductive stacks each bounce
    • This means in tight enough groups, it can apply all 3 stacks in a single Press E.
    • Conductive stacks last 15s with independent timers. Beyond 3 Conductive stacks, additional applications will refresh the stack(s) with the least remaining duration.
    • As Conductive stacks are an enemy attribute, multiple players using Lisa in co-op share Conductive stacks consumption and stacking.
  • The hitbox of Lisa's Hold E is a cylinder with the following dimensions/attributes:
    • Its Radius is indicated by its VFX and mobs' centers have to be inside said radius in order to take damage.
    • Its Height/Depth is either unlimited or absurdly large. This is difficult to properly quantize.
    • Its hitbox can clip through the terrain, allowing it to connect with enemies that are out of Lisa's direct Line of Sight.
  • Lisa can Utilize Pyro/Cryo with her Press E variant of Violet Arc to Stack Conductive Stacks
    • When an opponent affected by Pyro or Cryo is struck, the mob directly hit will immediately gain 2 Conductive Stacks, and others in the resulting Overload or Superconduct radius will gain 1 Conductive Stack
    • If Violet Arc connects and causes Overload or Superconduct while in a Pyro or Cryo-environment (the most common ones being Burning Grass and Frozen Water), the direct hit mob will obtain 3 Conductive stacks and will radiate 2 stacks to nearby opponents.
    • If 2 opponents are nearby and only one is afflicted with a status, if the afflicted mob is hit, both enemies will gain 3 stacks of Conductive

{% endtab %}

{% tab title="Lightning Rose" %} Summons a Lightning Rose that unleashes powerful lightning bolts, launching surrounding opponents and dealing Electro DMG.
The Lightning Rose will continuously emit lightning to knock back opponents and deal Electro DMG throughout the duration.

Attribute Burst
Summon DMG 10%
Discharge DMG (T9%) 62.15% * 29
Tick Rate 0.5s
Cast Frames 57
Energy Frame 64
CD Frame 55
MV/s 102.4%/s
GU 1A
ICD 3 hits / 2.5s
Damage Element Electro
Damage Type Burst
Energy Cost 80
Duration 15s
CD 20s
Poise Damage 10
Impulse Type Summon: 4
Discharge: 2

Notes

  • Lightning Rose has an unlisted instance of damage on initial summon
    • Summon damage is 10% at all talent levels.
    • Summon damage does not apply an Electro Aura.
    • Summon damage does not apply the DEF shred from Static Electricity Field (A4).
  • Enemy targeting seems fully randomized between all opponents in-range.
  • Discharges from Lightning Rose have a small AoE on impact. In tight enemy groups, a lightning bolt can deal damage to multiple enemies at once.
  • The hitbox of Lisa's Lightning Rose is a cylinder with the following dimensions/attributes:
    • Its Radius is indicated by its VFX and mobs' centers have to be inside said radius in order to take damage. Misleadingly, the actual area is not the flowered decal, but the soft tinted circle of purple.
    • Its Height/Depth is either unlimited or absurdly large. This is difficult to properly quantize.
    • Its hitbox can clip through terrain (allowing it to connect with enemies that are out of Lisa's direct Line of Sight); see Azhdaha.
  • Surrounding opponents are only launched if made airborne while their poise is broken. Poise-broken grounded enemies are frequently staggered instead.
  • The initial Summon DMG dealt by Lightning Rose is dealt once within a specific area.
    • This area is a flat circular plane which shares the radius of Lightning Rose (7m).
    • The Summon DMG cannot deal damage to enemies whose hurtboxes are below or above near the suspended plane of which Lightning Rose was casted on.
  • More than one Lightning Roses can co-exist with sufficient cooldown reduction.

{% endtab %} {% endtabs %}

Ascension Passives

{% tabs %} {% tab title="Passive" %}

General Pharmaceutics

When Lisa crafts a potion, she has a 20% chance to refund a portion of the crafting materials used. {% endtab %}

{% tab title="Ascension 1" %}

Induced Aftershock

Hits by Charged Attacks apply Violet Arc's Conductive status to opponents. {% endtab %}

{% tab title="Ascension 4" %}

Static Electricity Field

Opponents hit by Lightning Rose have their DEF decreased by 15% for 10s. {% endtab %} {% endtabs %}

Constellations

{% tabs %} {% tab title="C1" %}

Infinite Circuit

Lisa regenerates 2 Energy for every opponent hit while holding Violet Arc.
A maximum of 10 Energy can be regenerated in this manner at any one time.

  • This only applies to the Hold E variant.
  • This summons a single special particle that only provides energy if Lisa is on field.

{% endtab %}

{% tab title="C2" %}

Electromagnetic Field

Holding Violet Arc has the following effects:

  • Increases DEF by 25%.
  • Increases Lisa's resistance to interruption.

{% endtab %}

{% tab title="C3" %}

Resonant Thunder

Increases the Level of Lightning Rose by 3. Maximum upgrade level is 15.

{% endtab %}

{% tab title="C4" %}

Plasma Eruption

Increases the number of lightning bolts released by Lightning Rose by 1-3.

  • The description is misleading. Plasma Eruption changes the number of lightning bolts to 1-3, not 2-4 as implied by the wording.
    • For more details, see the full entry in Lisa's Evidence Vault.
  • In tight enemy groups, Plasma Eruption can quadratically increase the damage of Lightning Rose due to the AoE of each lightning bolt released.

{% endtab %}

{% tab title="C5" %}

Electrocute

Increases the Level of Violet Arc by 3. Maximum upgrade level is 15.

{% endtab %}

{% tab title="C6" %}

Pulsating Witch

When Lisa takes the field, she applies 3 stacks of Violet Arc's Conductive status onto nearby opponents. This effect can only occur once every 5s.

  • The pulse visual effect and cooldown are not initiated when not in combat, but will still apply Conductive stacks nearby.
  • The radius of this effect is 5m and its height is seemingly infinite, regardless of whether or not Lisa is in combat.

{% endtab %} {% endtabs %}

Full Talent Values

{% tabs %} {% tab title="Lightning Touch" %}

Normal Attacks

Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11
1-Hit DMG 39.60% 42.57% 45.54% 49.50% 52.47% 55.44% 59.40% 63.36% 67.32% 71.28% 75.40%
2-Hit DMG 35.92% 38.61% 41.31% 44.90% 47.59% 50.29% 53.88% 57.47% 61.06% 64.66% 68.39%
3-Hit DMG 42.80% 46.01% 49.22% 53.50% 56.71% 59.92% 64.20% 68.48% 72.76% 77.04% 81.49%
4-Hit DMG 54.96% 59.08% 63.20% 68.70% 72.82% 76.94% 82.44% 87.94% 93.43% 98.93% 104.64%

Charged Attack

Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11
Charged Attack DMG 177.12% 190.40% 203.69% 221.40% 234.68% 247.97% 265.68% 283.39% 301.10% 318.82% 337.24%

Stamina Cost: 50

Plunge

Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11
Plunge DMG 56.83% 61.45% 66.08% 72.69% 77.31% 82.60% 89.87% 97.14% 104.41% 112.34% 120.27%
Low Plunge DMG 113.63% 122.88% 132.13% 145.35% 154.59% 165.16% 179.70% 194.23% 208.77% 224.62% 240.48%
High Plunge DMG 141.93% 153.49% 165.04% 181.54% 193.10% 206.30% 224.45% 242.61% 260.76% 280.57% 300.37%

{% endtab %}

{% tab title="Violet Arc" %}

Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11 Lv12 Lv13
Press DMG 80% 86% 92% 100% 106% 112% 120% 128% 136% 144% 152% 160% 170%
Non-Conductive Hold DMG 320% 344% 368% 400% 424% 448% 480% 512% 544% 576% 608% 640% 680%
Stack 1 Conductive Hold DMG 368.0% 395.6% 423.2% 460.0% 487.6% 515.2% 552.0% 588.8% 625.6% 662.4% 699.2% 736.0% 782.0%
Stack 2 Conductive Hold DMG 424.0% 455.8% 487.6% 530.0% 561.8% 593.6% 636.0% 678.4% 720.8% 763.2% 805.6% 848.0% 901.0%
Stack 3 Conductive Hold DMG 487.20% 523.74% 560.28% 609.00% 645.54% 682.08% 730.80% 779.52% 828.24% 876.96% 925.68% 974.40% 1035.30%

Press Cooldown: 1s
Holding Cooldown: 16s

{% endtab %}

{% tab title="Lightning Rose" %}

Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11 Lv12 Lv13
Discharge DMG 36.56% 39.30% 42.04% 45.70% 48.44% 51.18% 54.84% 58.50% 62.15% 65.81% 69.46% 73.12% 77.69%

Duration: 15s
Cooldown: 20s
Energy Cost: 80

{% endtab %} {% endtabs %}

Evidence Vault

{% page-ref page="../../evidence/characters/electro/lisa.md" %}