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ArthurLumertz committed Feb 16, 2024
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14 changes: 14 additions & 0 deletions assets/CHANGELOG
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v0.013 UPDATE:

-

BUGS:
- block health shared between blocks

TODO:
- add ambient (frogs, cow, sheep and pigs)
- add random when attacking
- add options menu
- add inventory full indicator
- create stone breaking sound effect (tongue flap)
- ADD DIFFERENT BUSH TEXTURE
25 changes: 25 additions & 0 deletions assets/README
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FROM THE DEVELOPER:

HOW CAN I RUN THE GAME?

The game required JavaSE 1.8 or above to be runned. When java is already
installed in the system, simply open the .jar file, or right click the
Taplixic_0.011.jar and click open.


WHY IS IT ALWAYS DARK?

The new version (v0.011) came with the purpose of introducing lighting
and new features for the upcoming versions which will include a day/night
cycle. Without having to wait weeks for a full build without the test versions,
it's better for the user experience to experience the development process of the game.


WHY DOES THIS LEVEL.DAT FILE COME WITH THE GAME?

The level.dat file is included since the world generation can be buggy,
and the level.dat that comes with the game just provides a seed where
no bugs were encountered. Keep in mind this is just for this version
and other versions will not have this pre-installed level.dat file.

Hope you enjoy Taplixic (v0.011)!
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14 changes: 14 additions & 0 deletions desktop/bin/main/CHANGELOG
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v0.013 UPDATE:

-

BUGS:
- block health shared between blocks

TODO:
- add ambient (frogs, cow, sheep and pigs)
- add random when attacking
- add options menu
- add inventory full indicator
- create stone breaking sound effect (tongue flap)
- ADD DIFFERENT BUSH TEXTURE
25 changes: 25 additions & 0 deletions desktop/bin/main/README
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FROM THE DEVELOPER:

HOW CAN I RUN THE GAME?

The game required JavaSE 1.8 or above to be runned. When java is already
installed in the system, simply open the .jar file, or right click the
Taplixic_0.011.jar and click open.


WHY IS IT ALWAYS DARK?

The new version (v0.011) came with the purpose of introducing lighting
and new features for the upcoming versions which will include a day/night
cycle. Without having to wait weeks for a full build without the test versions,
it's better for the user experience to experience the development process of the game.


WHY DOES THIS LEVEL.DAT FILE COME WITH THE GAME?

The level.dat file is included since the world generation can be buggy,
and the level.dat that comes with the game just provides a seed where
no bugs were encountered. Keep in mind this is just for this version
and other versions will not have this pre-installed level.dat file.

Hope you enjoy Taplixic (v0.011)!
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49 changes: 49 additions & 0 deletions desktop/build.gradle
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sourceCompatibility = 1.8
sourceSets.main.java.srcDirs = [ "src/" ]
sourceSets.main.resources.srcDirs = ["../assets"]

project.ext.mainClassName = "com.arthurlumertz.taplixic.DesktopLauncher"
project.ext.assetsDir = new File("../assets")

import org.gradle.internal.os.OperatingSystem

tasks.register('run', JavaExec) {
dependsOn classes
mainClass = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true

if (OperatingSystem.current() == OperatingSystem.MAC_OS) {
// Required to run on macOS
jvmArgs += "-XstartOnFirstThread"
}
}

tasks.register('debug', JavaExec) {
dependsOn classes
mainClass = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
debug = true
}

tasks.register('dist', Jar) {
duplicatesStrategy(DuplicatesStrategy.EXCLUDE)
manifest {
attributes 'Main-Class': project.mainClassName
}
dependsOn configurations.runtimeClasspath
from {
configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) }
}
with jar
}


dist.dependsOn classes

eclipse.project.name = appName + "-desktop"
17 changes: 17 additions & 0 deletions desktop/src/com/arthurlumertz/taplixic/DesktopLauncher.java
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package com.arthurlumertz.taplixic;

import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import com.arthurlumertz.taplixic.Taplixic;

// Please note that on macOS your application needs to be started with the -XstartOnFirstThread JVM argument
public class DesktopLauncher {
public static void main (String[] arg) {
Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
config.setWindowIcon("tiles/dirt.png");
config.setWindowedMode(960, 540);
config.setForegroundFPS(60);
config.setTitle("Taplixic " + Taplixic.getVersion());
new Lwjgl3Application(new Taplixic(), config);
}
}
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7 changes: 7 additions & 0 deletions gradle/wrapper/gradle-wrapper.properties
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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.5-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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