What | School project with advanced OpenGL |
By | @ArthurSonzogni and @Eusmilis |
When | Nov 2014 |
- Phong shading
- Shadow
- Defered shading
- Unlimited lights
- Bump mapping
- Ambient occusion (SSAO)
- Ambiant reflection (SSAR)
- Non Photorealistic Rendering (Pencil drawing)