fix: LoadAnimationTexture, Sprite and TransformedSprite #1807
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Sprite ?? TransformedSprite
forTransformedSprite ?? Sprite
at SpellCast specifically was a total mess as it broke Weylon's custom animation override for casting. So, after some testing and code reading, i've concluded that replacing these withstring.IsNullOrEmpty(TransformedSprite) ? Sprite : TransformedSprite
is instead, the good way to go, this fixes the originally reported issues at bug: Transform Effect changes Sprite while Casting #1649 while maintaining the original behavior for non-transformed entities.