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[Proto Optimization] Optomizing the proto file #151
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Some brainstorming:
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The current
.proto
file was written based on the way data is stored in the XML files, but we aren't restricted to that. The following is a list of improvements that can be made to either improve data storage in the protobuf formatted files or improve the performance of the Godot code. Many on this list will be changing the code so that a default value is always stored as 0 if possible and that both the XML Converter and Burrito handle the default value correctly. This list includes the current default values if applicable.The text was updated successfully, but these errors were encountered: