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Create prefabs and scenes during processing
* Add PrefabHierarchyObject and SceneHierarchyObject * Scene ordering remains the same, but prefabs get sorted by asset type * This might solve an issue with pptr's inside a prefab. Previously, AssetsExportCollection.File was not changing while enumerating ExportableAssets. * SceneExportCollection uses random export id's for artificially generated assets. Previously, there were no generated assets in scenes.
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3 changes: 2 additions & 1 deletion
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Source/AssetRipper.Export.UnityProjects/Models/GlbPrefabModelExportCollection.cs
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6 changes: 3 additions & 3 deletions
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Source/AssetRipper.Export.UnityProjects/Models/GlbSceneModelExportCollection.cs
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