-
-
Notifications
You must be signed in to change notification settings - Fork 524
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Bug]: Lz4HC Decompression Failed for Whiteout Survival #1357
Comments
Thank you for submitting your first issue here. Please be sure you have uploaded your |
I suspect this is an upstream issue with the library I use. |
You can grab the files out of the apk from a site like this: https://apkpure.com/whiteout-survival/com.gof.global Let me know if uploading one of the unity3d files helps debug. FWIW, I'm getting similar errors for this game with other tools I've used in the past like AssetStudio and UABE. |
Actually, your game is just encrypted. |
Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
Which release are you using?
Windows x64
Which game did this occur on?
Whiteout Survival
Which Unity version did this occur on?
5.x.x 2018.4.36f1
Is the game Mono or IL2Cpp?
IL2Cpp
Describe the issue.
Failed to load any file from this game due to DecompressionFailedException
Relevant log output
Import : Attempting to read files from D:\work\whiteout\apk\assets\data\scene_city_furniture_city_inter_fur_pickup_counter_02_da7d976d734cf547976dbae522f2511.unity3d
Import : Game file 'scene_city_furniture_city_inter_fur_pickup_counter_02_da7d976d734cf547976dbae522f2511.unity3d' has been found
Import : Mixed game structure has been found at D:\work\whiteout\apk\assets\data\scene_city_furniture_city_inter_fur_pickup_counter_02_da7d976d734cf547976dbae522f2511.unity3d
Import : Files use the 'Unknown' scripting backend.
[Error] : AssetRipper.IO.Files.Exceptions.DecompressionFailedException: Could not write any bytes for 'cab-a58fee86d96a2504b30d54186fa1249f' while decompressing Lz4HC. File: cab-a58fee86d96a2504b30d54186fa1249f
at AssetRipper.IO.Files.Exceptions.DecompressionFailedException.ThrowNoBytesWritten(String, CompressionType) + 0x1b1
at AssetRipper.IO.Files.BundleFiles.FileStream.BundleFileBlockReader.ReadEntry(FileStreamNode) + 0x15b
at AssetRipper.IO.Files.BundleFiles.FileStream.FileStreamBundleFile.ReadFileStreamData(Stream, Int64, Int64) + 0xbd
at AssetRipper.IO.Files.Scheme
1.Read(SmartStream, String, String) + 0x65 at AssetRipper.IO.Files.Scheme
1.AssetRipper.IO.Files.IScheme.Read(SmartStream, String, String) + 0x9at AssetRipper.IO.Files.SchemeReader.ReadFile(SmartStream, String, String) + 0xc1
at AssetRipper.Assets.Bundles.GameBundle.LoadFilesAndDependencies(IEnumerable
1, IDependencyProvider) + 0x9b at AssetRipper.Assets.Bundles.GameBundle.InitializeFromPaths(IEnumerable
1, AssetFactoryBase, IGameInitializer) + 0x59at AssetRipper.Assets.Bundles.GameBundle.FromPaths(IEnumerable
1, AssetFactoryBase, IGameInitializer) + 0x51 at AssetRipper.Import.Structure.GameStructure.InitializeGameCollection(UnityVersion, UnityVersion) + 0x122 at AssetRipper.Import.Structure.GameStructure..ctor(List
1, CoreConfiguration) + 0x10aat AssetRipper.Import.Structure.GameStructure.Load(IEnumerable
1, CoreConfiguration) + 0x35 at AssetRipper.Export.UnityProjects.ExportHandler.Load(IReadOnlyList
1) + 0x1a3at AssetRipper.GUI.Web.GameFileLoader.LoadAndProcess(IReadOnlyList
1) + 0x41 at AssetRipper.GUI.Web.Pages.Commands.LoadFile.<AssetRipper-GUI-Web-Pages-ICommand-Execute>d__0.MoveNext() + 0x132 --- End of stack trace from previous location --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb2 at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task, ConfigureAwaitOptions) + 0x4b at AssetRipper.GUI.Web.Pages.Commands.<HandleCommand>d__6
1.MoveNext() + 0xaf--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb2
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task, ConfigureAwaitOptions) + 0x4b
at AssetRipper.GUI.Web.ErrorHandlingMiddleware.d__0.MoveNext() + 0x9f
The text was updated successfully, but these errors were encountered: