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gdassetsmanager

This library extends the Godot Engine with features like the native file dialog, runtime 3d model and audio import.

Prerequirements

Ensure you have the following prerequisites before getting started:

  • cmake
  • C++ compiler supporting at least C++11 (Currently tested with gcc, compatibility with LLVM and MSVC expected)
  • git (optional)
  • scons

Building

Follow these steps to build the library:

  1. Clone this repo
    git clone --recursive https://github.com/Assets-Manager/gdassetsmanager.git

  2. Clone the godot headers

git clone --recursive https://github.com/godotengine/godot-cpp third-party/godot-cpp -b 3.5 # Call inside the root directory of gdassetsmanager
cd third-party/godot-cpp
scons platform=<your platform> generate_bindings=yes
cd ../../
mkdir build
cd build
cmake ..
cmake --build .

Replace <your platform> with either windows, linux, osx or android.

For more information please visit the official repository.

  1. Copy the libgdassetsmanager.EXTENSION to the Native directory of the Assets Manager project.

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Godot GDNative wrapper for assimp

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