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Update readme? lol jk not this time
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Legendary-Candice-Joe committed Sep 2, 2023
1 parent a199994 commit 2839c6b
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9 changes: 9 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -19,3 +19,12 @@ Making the MK (MakeMeGenius) engine a reality.
11. Fixed a lot of tiny bugs (post events timer being corrected, freeplay song not unpausing on vocals, highscore problems, etc).
12. Donate button replaced with Github button.
13. Made note types easier to implement!

## V - 1.1.1

Minor update with a few fixes.

1. **Actually** Fixed the README fully this time (I promise) (Thx to Byzol).
2. Fixed NOTE_assets again.
3. Fixed bug with the chart editor that locked your input forever (Thus losing your work).
4. Exclude Firealpaca's art files (.mdp) in the build folder.
6 changes: 3 additions & 3 deletions Project.xml
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Expand Up @@ -2,7 +2,7 @@
<project>
<!-- _________________________ Application Settings _________________________ -->

<app title="Friday Night Funkin' Assorion Engine" file="AssorionEngine" packageName="com.candicejoe.funkin" main="Main" version="1.1.0" company="candicejoe" />
<app title="Friday Night Funkin' Assorion Engine" file="AssorionEngine" packageName="com.candicejoe.funkin" main="Main" version="1.1.1" company="candicejoe" />
<set name="APP_ID" value="0x0100f6c013bbc000" />

<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
Expand All @@ -25,8 +25,8 @@

<classpath name="source" />

<assets path="assets" exclude="*.mp3" unless="web"/>
<assets path="assets" exclude="*.ogg" if="web"/>
<assets path="assets" exclude="*.mp3|*.mdp" unless="web"/>
<assets path="assets" exclude="*.ogg|*.mdp" if="web"/>
<assets path="embedded" rename="assets" embed="true"/>

<assets path="CHANGELOG.md"/>
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14 changes: 7 additions & 7 deletions assets/images/gameplay/NOTE_assets.xml
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Expand Up @@ -4,15 +4,15 @@
<!-- http://www.adobe.com/products/animate.html -->
<SubTexture name="arrowDOWN0000" x="0" y="235" width="155" height="153"/>
<SubTexture name="arrowLEFT0000" x="310" y="235" width="153" height="157"/>
<SubTexture name="arrowRIGHT0000" x="157" y="235" width="153" height="157"/>
<SubTexture name="arrowRIGHT0000" x="156" y="235" width="153" height="157"/>
<SubTexture name="arrowUP0000" x="784" y="232" width="157" height="153"/>
<SubTexture name="blue0000" x="1850" y="154" width="157" height="154"/>
<SubTexture name="blue hold end0000" x="1170" y="447" width="50" height="64"/>
<SubTexture name="blue hold piece0000" x="1370" y="449" width="50" height="44"/>
<SubTexture name="blue confirm0000" x="0" y="0" width="238" height="235"/>
<SubTexture name="blue confirm0001" x="238" y="0" width="238" height="235"/>
<SubTexture name="blue confirm0002" x="1176" y="230" width="219" height="208" frameX="-6" frameY="-12" frameWidth="238" frameHeight="235"/>
<SubTexture name="blue confirm0003" x="1176" y="230" width="219" height="208" frameX="-6" frameY="-12" frameWidth="238" frameHeight="235"/>
<SubTexture name="blue confirm0000" x="0" y="0" width="238" height="234"/>
<SubTexture name="blue confirm0001" x="238" y="0" width="238" height="234"/>
<SubTexture name="blue confirm0002" x="1176" y="230" width="219" height="208" frameX="-10" frameY="-12" frameWidth="238" frameHeight="235"/>
<SubTexture name="blue confirm0003" x="1176" y="230" width="219" height="208" frameX="-10" frameY="-12" frameWidth="238" frameHeight="235"/>
<SubTexture name="blue press0000" x="149" y="392" width="142" height="140" frameX="-4" frameY="-2" frameWidth="149" frameHeight="146"/>
<SubTexture name="blue press0001" x="149" y="392" width="142" height="140" frameX="-4" frameY="-2" frameWidth="149" frameHeight="146"/>
<SubTexture name="blue press0002" x="0" y="388" width="149" height="146"/>
Expand Down Expand Up @@ -42,8 +42,8 @@
<SubTexture name="red press0001" x="932" y="442" width="138" height="141" frameX="-3" frameY="-7" frameWidth="148" frameHeight="151"/>
<SubTexture name="red press0002" x="784" y="385" width="148" height="151"/>
<SubTexture name="red press0003" x="784" y="385" width="148" height="151"/>
<SubTexture name="green confirm0000" x="476" y="0" width="236" height="232"/>
<SubTexture name="green confirm0001" x="712" y="0" width="236" height="232"/>
<SubTexture name="green confirm0000" x="476" y="0" width="236" height="231"/>
<SubTexture name="green confirm0001" x="712" y="0" width="236" height="231"/>
<SubTexture name="green confirm0002" x="948" y="231" width="214" height="206" frameX="-11" frameY="-10" frameWidth="236" frameHeight="232"/>
<SubTexture name="green confirm0003" x="948" y="231" width="214" height="206" frameX="-11" frameY="-10" frameWidth="236" frameHeight="232"/>
<SubTexture name="green press0000" x="609" y="389" width="144" height="141" frameX="-5" frameY="-4" frameWidth="153" frameHeight="150"/>
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1 change: 1 addition & 0 deletions source/gameplay/PauseSubState.hx
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Expand Up @@ -89,6 +89,7 @@ class PauseSubState extends MusicBeatSubstate
FlxG.resetState();
case 2:
Settings.pr.botplay = !Settings.pr.botplay;
alphaTexts.members[curSelected].alpha = 0;
case 3:
exitToProperMenu();
}
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1 change: 1 addition & 0 deletions source/ui/ChartingState.hx
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Expand Up @@ -524,6 +524,7 @@ class ChartingState extends MusicBeatState {
{
uiElements.clear();
inSecUi = true;
blockInput = false;

var mustHitSection:ChartUI_CheckBox = new ChartUI_CheckBox(uiBG.x + 10, uiBG.y + 10, PlayState.SONG.notes[curSec].mustHitSection, (c:Bool)->{
PlayState.SONG.notes[curSec].mustHitSection = c;
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2 changes: 1 addition & 1 deletion source/ui/MainMenuState.hx
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Expand Up @@ -142,7 +142,7 @@ class MainMenuState extends MusicBeatState
case 1:
FlxG.switchState(new FreeplayState());
case 2:
CoolUtil.browserLoad('https://github.com/Legendary-Candice-Joe/Funkin-MKG/');
CoolUtil.browserLoad('https://github.com/Legendary-Candice-Joe/FNF-Assorion-Engine/');
FlxG.resetState();
case 3:
FlxG.switchState(new OptionsState());
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