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Ordana edited this page Jul 15, 2023 · 8 revisions

The Enchantery Mod

Enchanted Books

  • Enchantments are now divided into groups that determine how they can be obtained. These groups are Basic, Specialty, and Arcane.
  • Basic enchantments can always be obtained from an enchanting table (this will make more sense later).
  • Specialty enchantments can only be obtained by trading with librarian villagers (and specialty enchants are the only ones available from villagers).
  • Arcane enchants can only be obtained as loot from structures (or a similar in-world method like piglin bartering).
  • Any enchantment (modded or vanilla) can be added to or removed from the Basic or Specialty tags via datapacks and the enchantment will appear in either the enchanting table pool or villager trades respectively.

Enchantery also adds eight new curses and one new enchantment.

Enchantments

  • Soulbound An enchantment that can be applied to any item with a durability. If a player dies while an item with this enchantment this item is in their inventory, it will remain in their inventory after they respawn but whatever durability it had before the death will be reduced by half. Not compatible with Mending by default
List of how and where Vanilla Enchanted Books are obtained

Basic Enchantments (Enchanting table by default):

  • Unbreaking
  • Protection
  • Sharpness
  • Efficency
  • Impaling
  • Power

Specialty Enchantments (Obtainable from villager trading):

  • Blast prot
  • Proj prot
  • Fire prot
  • Aqua Affinity
  • Depth Strider
  • Bane of Arthropods
  • Smite
  • Sweeping Edge
  • Knockback
  • Punch
  • Piercing
  • Quick Charge
  • Loyalty
  • Silk Touch

Arcane Enchantments:

  • Mending (Stronghold libraries)
  • Soulbound (Stronghold libraries)
  • Infinity (Stronghold Library)
  • Feather Falling (End cities)
  • Frost Walker (Piglin Bartering)
  • Respiration (Ocean Ruins)
  • Soul Speed (Nether fortresses)
  • Swift Sneak (Ancient cities)
  • Thorns (Jungle Temple)
  • Looting and Fortune (Desert Temple)
  • Fire Aspect and Flame (Bastions, Fortresses, Ruined Portals)
  • Channeling (Woodland Mansions)
  • Multishot (Pillager Outposts)
  • Riptide (Ocean Ruins)
  • Luck of the Sea and Lure (fishing loot)

Curses

List of Curses added by Enchantery
  • Curse of Kickback A curse that afflicts bows and crossbows. After firing an arrow, you are launched backward an amount proportional to the level of the curse

  • Curse of Diffusion A curse that can afflict weapons. If there are any potion affects applied to you while you attack a mob with a weapon with this curse, that effect with the same duration and potency will be applied to that mob

  • Curse of Butterfingers While holding any gear with this curse in your hand, you have a chance to toss it onto the ground whenever you take damage, chance proportional to curse level

  • Curse of Diminishing When any gear with this curse takes durability damage, it will take extra damage according to the curse level

  • Curse of Backbiting When you use a weapon with this curse to attack something, will do bonus damage that stacks with sharpness, but you will take half the total damage back yourself

  • Curse of Leeching While any gear with this curse is in your inventory, it will repair itself at the cost of your health proportional to curse level, it wont hesitate to kill you

  • Curse of Devouring A curse that can afflict tools. When any tool with this curse mines a block, it has a random chance proportional to curse level for the block mined to be consumed and converted into durability for the tool

  • Curse of Imprecision A curse that afflicts bows. When a bow has this curse, the arrows it fires will be inaccurate proportional to the curse level

The Enchanting Table

  • By default, the Enchanting Table now only imbues items with enchantments in the Basic enchantments tag.
  • However, if any chiseled bookshelves within range of the enchanting table contain enchanted books, the enchantments on those books will be added to the pool of enchants that the enchanting table can apply.
  • Also, the enchanting table can apply curses to items randomly when enchanting, unless there are lit candles within range of the enchanting table.
  • The more candles there are, the less likely you are to be cursed. If there are at least sixteen candles within range, you are guaranteed no curses.
  • If there is soul fire or soul fire torches within range, the chance of curses is increased.

Enchantery also increases the bookshelf detection range to be 7x7x3, this range applies to chiseled bookshelves and candles too.

Chiseled Bookshelves

  • In addition to the above features, chiseled bookshelves now display the name and any enchantments applied to books within it when hovering over the book's slot.

Anvils

  • Anvils can no longer be used to apply enchanted books to items.
  • Anvils can also no longer be used to combine enchanted books.
  • Repairing items now costs zero xp (the material cost remains the same) and you can repair an item as many times as you would like without it becoming too expensive.

Misc

  • Arrow inaccuracy has been removed.
  • All items that have durability can now be enchanted at an enchanting table that weren't able to be before (flint & steel, carrot on a stick).