Releases: Asu4ni/CitiesSkylines-FPSCamera
v2.2.0
Release v2.2.0
Change notes
-
new Ground Clipping options: AboveRoad / SnapToRoad
The clipping would consider the closest road level below the camera.
-
new options to exclude certain targets in Walk-Through Mode:
When switching targets in Walk-Through Mode, it's now possible to include/exclude certain groups of targets such as walking pedestrians & public transit vehicles.
-
introduce LookAhead (by kian.zarrin):
When following vehicles (also pedestrians), camera would look toward the position the vehicle is going to be.
The feature could be enabled through the option under Follow Mode Options. Due to its early dev stage, the behavior is still considered unstable. Hence, it is currently turned off by default.
Fixes
- improve Harmony loading process
v2.1.0
v2.0.7 (beta)
- minor adjustments & fixes.
- minor UI changes
This should be the last beta version, and the first stable version v2.1.0 is aimed to be released within a few weeks. There won't be new major features but minor adjustments and bug fixes.
It'll be appreciated if anyone could submit problems or issues they find here for a even better first stable release.
v2.0.6a (beta) (hotfix)
Fixes
- Displaying district and road names cannot occur at the same time.
- Incorrect initial offsets for following Pedestrians if they are on vehicles at the beginning.
Change notes
- Saving camera offset will prompt a message next to the main button
v2.0.6 (beta)
Change notes
-
Save the current camera offset as default for the kind of followed vehicle/human by pressing
Backslash
\
in Follow/Walk-Through mode.
In future, following the same kind will set the camera to the position initially, and so will the act of resetting camera. -
In Free-Camera mode, press
E
to toggle Auto Moving, which moves forward the camera automatically to imitate walking. Click secondary
mouse button will pause the movement. -
Showing the names of the road and district currently at on the Info panel. (still unstable)
v2.0.5 (beta)
Change notes
- Free-Camera mode also supports displaying Info panel.
- Requirement for Harmony applies again for a fix showing below.
- A new setting/config to adjust rotation speed by keys.
- It is now possible to rotate up to 90 degrees.
Fix
- Pressing Esc will now try closing the main panel, exiting FPS mode, and then pausing the game.
v2.0.4 (beta)
change notes
- New option/config: height of the panel showing Info in Follow mode is now changeable.
- The panel for Follow mode now shows much more information.
- Walk-Through mode: secondary mouse button (usually right click) is now used for manual target switch.
minor fixes
- Smooth transitioning for exiting FPS camera modes becomes "smoother" and shouldn't get stuck.
- Getting in Follow mode by clicking the button on World Info Panel now closes the panel itself.
- Dragging the main panel button won't open/close the panel when it's released.
- The "start following" button won't show up for the World Info Panel when selecting a parked vehicle.
v2.0.3 (beta)
Change Notes
- New option: to decide whether set the camera position back to where it
left beforehand after leaving any mode.
Fix
- Walk-Through mode would select citizens now.
- Pressing ESC to exit won't pause the game.
- Hovering & clicking other UI elements becomes smoother
v2.0.2 (beta)
change notes
- Option Menu is now complete
- Dependency on Harmony removed
- Some option in Config Panel are moved to Option Menu
- Incorrect passenger count is fixed
v2.0.1 (beta)
change notes:
- look around in Follow Mode
- tidy up parts of UI
known issues:
- options Menus might be broken in game
- passenger count during follow might be incorrect
- certain configurations/settings are not changeable through U