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U3Games edited this page Dec 25, 2017 · 19 revisions

Welcome to the Athena Event Engine wiki!

Athena Event Engine is a professional Lineage II Java Event Engine, fully written in Java.
Authors: Zephyr, Sacrifice78, Fissban and U3Games.

Basic Features of the engine:

• No L2J core modifications!
• Most common events implemented (Team vs Team, Capture the flag and All vs All).
• Individual properties and complete configuration for each event.
• Teams support: you can set more than two teams per event.
• Voting support.
• Multilanguage support.
• Automatic message kill.
• Reward for kill (items, pvp and fame points).
• Scheme buffer.
• Multiple scenarios.
• Anti-Afk control.
• Anti-Dual Box protection.
• Spawn protection.

Events ready to use:

• Capture the Flag.
• Team vs Team.
• All vs All.


TODO

• Administration Panel. (Start/stop the auto-run, start and cancel events, change properties,..)
• Effects for Events (protection, visual skill, invisible, ).
• Mini Events.
• A Html to statistics at the end of each event.
• Espectator mode in the event.
• Support Community board.
• More events.


Tutorials:

[ENG] How-to-setup
[ESP] Instalación
[ENG] Create repository
[ENG] Setup Eclipse