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Feature: Add alternative way to take on Kefka's Tower - "The KT Gauntlet" #60
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Preview: https://youtu.be/wgBJHPq3p6o (Just me clearing KT while playing at 200-400%) Added the following KT boss locations as objective conditions: - Kefka's Tower Ambush - Inferno - Bit 59 - Kefka's Tower Guardian - Guardian - Bit 60 - KT Left Triad Statue - Doom - Bit 61 - KT Mid Triad Statue - Poltergeist - Bit 62 - KT Right Triad Statue - Goddess - Bit 63 ## Testing Used the following flags to test the five encounters: `-oa 40.1.1.11.59 -ob 40.1.1.11.60 -oc 40.1.1.11.61 -od 40.1.1.11.62 -oe 40.1.1.11.63`
Chore: rename CollectChest => CollectTreasure
- Added a post-inferno/guardian cutscene so a fade-in will always occur - Previously we were not fading back in to transition between inferno > guardian, and guardian > doom
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This adds a different take on the KT skip, allowing the player to fight the five bosses back-to-back before being dropped into the final switch room.
It may be worth noting this was originally branched off of
feature/mix-statues-bosses
so some code may look familiar/redundant hereHere's a 3 minute video showing it in action: https://www.youtube.com/watch?v=dtlHM_naEoo
Additional Changes
self.dialogs.create_dialog("text")
Flags to test
-open -oa 90.0.0 -sc1 terra -sc2 locke -sc3 celes -debug
You will one shot any bosses with
-debug
on, and immediately unlock the gauntlet