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docs: fix Behemoth's username #922

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2 changes: 1 addition & 1 deletion docs/changelog.md
Expand Up @@ -30,7 +30,7 @@
+ A slight concern with Nintendo's implementation is that each subscriber object uses 0x448 bytes of memory, and N only reserves 8KB for all allocations in pgl.
+ Atmosphere's implementation uses a 32KB heap, which should not be exhaustible.
+ Atmosphere's implementation has a total memory footprint roughly 0x28000 bytes smaller than Nintendo's.
+ A reimplementation was added for the `jpegdec` system module (thanks @Behemoth)!
+ A reimplementation was added for the `jpegdec` system module (thanks @HookedBehemoth)!
+ This allows two sessions instead of 1, so homebrew can now use it for software jpeg decoding in addition to the OS itself.
+ As usual the implementation has a very slightly smaller memory footprint than Nintendo's.
+ A bug was fixed that would cause the console to crash when connected to Wi-Fi on versions between 3.0.0 and 4.1.0 inclusive.
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