-
Notifications
You must be signed in to change notification settings - Fork 20
/
ViewModelImplantSlotOnStation.cs
197 lines (163 loc) · 7.91 KB
/
ViewModelImplantSlotOnStation.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
namespace AtomicTorch.CBND.CoreMod.UI.Controls.Game.WorldObjects.MedicalStations.Data
{
using System.Linq;
using System.Windows;
using AtomicTorch.CBND.CoreMod.Helpers.Client;
using AtomicTorch.CBND.CoreMod.Items.Equipment;
using AtomicTorch.CBND.CoreMod.Items.Generic;
using AtomicTorch.CBND.CoreMod.Items.Implants;
using AtomicTorch.CBND.CoreMod.StaticObjects.Structures.Misc;
using AtomicTorch.CBND.CoreMod.Systems.Creative;
using AtomicTorch.CBND.CoreMod.Systems.Notifications;
using AtomicTorch.CBND.CoreMod.UI.Controls.Core;
using AtomicTorch.CBND.CoreMod.UI.Controls.Game.Items.Managers;
using AtomicTorch.CBND.GameApi.Data.Items;
using AtomicTorch.CBND.GameApi.Scripting;
using AtomicTorch.GameEngine.Common.Client.MonoGame.UI;
public class ViewModelImplantSlotOnStation : BaseViewModel
{
public const string NotificationAlreadyInstalled_Message = "You cannot install two implants of the same type.";
public const string NotificationAlreadyInstalled_Title = "Already installed";
public const string NotificationNotEnoughBiomaterial = "Not enough biomaterial";
private static readonly ItemVialBiomaterial ProtoItemBiomaterialVial
= Api.GetProtoEntity<ItemVialBiomaterial>();
private readonly IClientItemsContainer handItemsContainer;
public ViewModelImplantSlotOnStation(
IClientItemsContainer containerEquipment,
byte containerEquipmentSlotId)
{
this.ContainerEquipment = containerEquipment;
this.ContainerEquipmentSlotId = containerEquipmentSlotId;
this.ContainerEquipment.ItemsReset += this.ContainerEquipmentItemsResetHandler;
this.ContainerEquipment.ItemAdded += this.ContainerEquipmentItemAddedHandler;
this.ContainerEquipment.ItemRemoved += this.ContainerEquipmentItemRemovedHandler;
this.handItemsContainer = ClientItemInHandDisplayManager.HandContainer;
this.handItemsContainer.StateHashChanged += this.HandContainerStateHashChanged;
this.Refresh();
}
public BaseCommand CommandInstall => new ActionCommand(this.ExecuteCommandInstall);
public BaseCommand CommandUninstall => new ActionCommand(this.ExecuteCommandUninstall);
public IClientItemsContainer ContainerEquipment { get; }
public byte ContainerEquipmentSlotId { get; }
public ushort Price { get; private set; } = 123;
public Visibility VisibilityInstallMode { get; private set; }
public Visibility VisibilityPrice { get; private set; }
public Visibility VisibilitySelectImplant { get; private set; }
public Visibility VisibilityUninstallMode { get; private set; }
protected override void DisposeViewModel()
{
base.DisposeViewModel();
this.ContainerEquipment.ItemsReset -= this.ContainerEquipmentItemsResetHandler;
this.ContainerEquipment.ItemAdded -= this.ContainerEquipmentItemAddedHandler;
this.ContainerEquipment.ItemRemoved -= this.ContainerEquipmentItemRemovedHandler;
this.handItemsContainer.StateHashChanged -= this.HandContainerStateHashChanged;
}
private void ContainerEquipmentItemAddedHandler(IItem item)
{
if (item.ContainerSlotId == this.ContainerEquipmentSlotId)
{
this.Refresh();
}
}
private void ContainerEquipmentItemRemovedHandler(IItem item, byte slotId)
{
if (slotId == this.ContainerEquipmentSlotId)
{
this.Refresh();
}
}
private void ContainerEquipmentItemsResetHandler()
{
this.Refresh();
}
private void ExecuteCommandInstall()
{
if (this.ValidateRequirements())
{
ObjectMedicalStation.ClientInstall(this.handItemsContainer.Items.Single(),
this.ContainerEquipmentSlotId);
}
}
private void ExecuteCommandUninstall()
{
if (this.ValidateRequirements())
{
ObjectMedicalStation.ClientUninstall(this.ContainerEquipmentSlotId);
}
}
private IItem GetInstalledImplantItem()
{
var currentImplant = this.ContainerEquipment.GetItemAtSlot(this.ContainerEquipmentSlotId);
return currentImplant;
}
private IProtoItemEquipmentImplant GetProtoItemToInstall()
{
var itemToInstallProto = this.handItemsContainer.Items.FirstOrDefault()?.ProtoItem
as IProtoItemEquipmentImplant;
if (itemToInstallProto is ItemImplantBroken)
{
// cannot install broken implant
return null;
}
return itemToInstallProto;
}
private void HandContainerStateHashChanged()
{
this.Refresh();
}
private void Refresh()
{
var installedImplant = this.GetInstalledImplantItem();
if (installedImplant is not null)
{
this.VisibilityInstallMode = Visibility.Collapsed;
this.VisibilitySelectImplant = Visibility.Collapsed;
this.VisibilityPrice = this.VisibilityUninstallMode = Visibility.Visible;
var protoImplant = (IProtoItemEquipmentImplant)installedImplant.ProtoItem;
this.Price = protoImplant.BiomaterialAmountRequiredToUninstall;
return;
}
var protoItemToInstall = this.GetProtoItemToInstall();
var hasItemToInstall = protoItemToInstall is not null;
this.Price = protoItemToInstall?.BiomaterialAmountRequiredToInstall ?? 0;
this.VisibilityUninstallMode = Visibility.Collapsed;
this.VisibilityPrice = this.VisibilityInstallMode = hasItemToInstall
? Visibility.Visible
: Visibility.Collapsed;
this.VisibilitySelectImplant = !hasItemToInstall
? Visibility.Visible
: Visibility.Collapsed;
}
private bool ValidateRequirements()
{
// ensure player cannot install the same implant prototype as already installed in another slot
var itemToInstallProto = this.GetProtoItemToInstall();
if (itemToInstallProto is not null)
{
foreach (var equippedItem in this.ContainerEquipment.Items)
{
if (equippedItem.ProtoItem == itemToInstallProto)
{
NotificationSystem.ClientShowNotification(NotificationAlreadyInstalled_Title,
NotificationAlreadyInstalled_Message,
color: NotificationColor.Bad,
icon: itemToInstallProto.Icon);
return false;
}
}
}
// check biomaterial requirement
if (!CreativeModeSystem.ClientIsInCreativeMode()
&& !ClientCurrentCharacterHelper.Character.ContainsItemsOfType(
ProtoItemBiomaterialVial,
this.Price))
{
NotificationSystem.ClientShowNotification(NotificationNotEnoughBiomaterial,
color: NotificationColor.Bad,
icon: ProtoItemBiomaterialVial.Icon);
return false;
}
return true;
}
}
}