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Core: Feather Class
The feather class is the equivalent of a node. It is the basis for every object in our application. Feathers are recursive and nest inside themselves to "feather" our application. Feathers also use an instance of the Quill class. Quill's contain and manage all components attached to the feather.
Feather gameScene = createFeather('game_scene'); gameScene.addComponent<SizeComponent>(new SizeComponent(50.0, 25.0));
Feather([Quill quill]);
Creates an object with the optional quill parameter.
enabled -> boolean
This determines whether or not the feather will be displayed, updated or checked for events.
true by default
quill -> Quill
All components attached to this feather. By default this is empty, but you can instantiate the class with a preset quill.
new Quill() by default
feathers -> Map<String, Feather>
All nested feathers inside of this feather by name.
init() -> void
Initializes all components, followed by nested feathers.
destroy() -> void
Destroys all components, followed by nested feathers.
load() -> void
Loads all components, followed by nested feathers.
unload() -> void
Unloads all components, followed by nested feathers.
input(Event event) -> void
Handles input for all components, followed by nested feathers.
update(Time time) -> void
Updates all components, followed by nested feathers.
render(Context context) -> void
Renders all components, followed by nested feathers.
addComponent(T component) -> T extends Component
Adds a component by class name using . This method will also return the newly added Component.
removeComponent() -> void
Remove a component by .
getComponent() -> T extends Component
Returns if it exists.
setQuill(Quill quill) -> void
Sets the quill to a preset of components, called a quill.
createFeather(String name, {Quill quill}) -> Feather
Creates a feather by name. Optionally specify a preset quill.
addFeather(String name, Feather feather) -> Feather
Adds a feather by name, if the named feather does not already exist.
removeFeather(String name) -> void
Removes a feather by name if it exists.
getFeather(String name) -> Feather
Returns a feather by name if it exists.
setFeather(String name, Feather feather) -> void
Changes a feather to a new feather by name.
N/A