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x64 DMD builds has rendering problems. #35
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Disappears in debug build. |
Looks like stack corruption, you can crash VSTHost x64 by clearing the Knob.onDraw method. |
Not affected by --combined |
Removing -O on gfm:image makes the bug disappear. Probably incorrect code in stb_truetype translation. Aggravated by the fact we tweak SSE and FPU settings in all callbacks. |
There is another similar visual bug that disappear when removing -O on dplug:gui. |
Rewrote |
1st problem work-arounded just by screwing around. TODO: identify if codegen bug or not. |
Two problems here:
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Fixed with d-gamedev-team/gfm@fa50d24 |
The problem is still around and need a reduced test-case. |
Known bug since April: |
Work-arounded again 7e18fe4 |
To test with DMD 2.068-b2 when it's out, and then remove dplug:quanrantine |
DMD 2.068-b2 is out |
Filed here: |
This last issue can be removed by replacing |
Used a mutex, |
Text is odd looking and no lights.
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