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cub3d

cucco gameplay

The goal of this project was to become comfortable with ray-casting by creating a dynamic view inside a maze. The cub3d project is based on the classic Wolfenstein 3D game http://users.atw.hu/wolf3d/.


Installation

git clone https://github.com/AuroraSloan/cub3d.git

Usage

First, create the executable with make

make - compiles the cub3d executable
make clean - removes all .o files
make fclean - removes all .o files and the executable
make re - removes all .o files and the executable before recompiling the program

In order to run the game window, run the executable with the .cub file.

./cub3d maps/mabe_library.cub

A saved image in the players initial point of view will be saved as a .bmp file with the following command instead of opening the game

./cub3d maps/mabe_library.cub --save

gameplaybmp

Controls

W A S D will allow you to move around the map.

will allow you to look around the map.

ESC or will allow you to safely exit the game.

Plot

Evil Ghini have taken over Mabe Village Library!

Please save all the Cucco before it's too late. Don't leave anyone behind!

#hint: A map will show you the way