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all issues of teleportUnAuthedToSpawn #2769

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ghost opened this issue Dec 13, 2023 · 18 comments
Open

all issues of teleportUnAuthedToSpawn #2769

ghost opened this issue Dec 13, 2023 · 18 comments

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@ghost
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ghost commented Dec 13, 2023

To Reproduce

  1. To address the issue with teleportUnAuthedToSpawn, I need to enable SaveQuitLocation. However, I don't enable it after creating a new world. If I enable teleportUnAuthedToSpawn and SaveQuitLocation simultaneously, players are initially teleported to spawn because AuthMe doesn't know the player's coordinates.
  2. Players are teleported to Spawn if a player died, exited the server without respawning, and then re-entered, respawning them and teleporting them to the death location. It is necessary to make it so that they are teleported to their bed or other coordinates (for example, gamerule spawnradius 1000).
  3. Save the player's location in memory so that if plugin changed or proxy is installed, the player's location will not be reset if they log in and are not authenticated.

NOT MY ISSUES, BUT IT'S BETTER TO TEST
After logging out with 'y 0,' the plugin is not functioning.

Good Luck! @ljacqu

Server Implementation

Standalone server (no proxy)

AuthMe Version

From CodeMC today

Helpfull

My addon for AuthMe: https://github.com/F3F5/SpawnAuth
I've fixed issues 1 and 3 in my plugin, but issue 2 remains unresolved, making it still buggy

@ghost ghost added the Type: bug label Dec 13, 2023
@ghost
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ghost commented Dec 13, 2023

Please do not abandon the plugin and finalize what is not finalized
and update it finally something big to close my issues and other 1000 users

@Artem13327
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Artem13327 commented Dec 13, 2023

+

@TestSender
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UP

@Waenara
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Waenara commented Dec 13, 2023

Misha is asshole nerd. UP

@KamikottoGG
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Миша что такое каст в java?

@ghost
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ghost commented Dec 13, 2023

https://github.com/F3F5/SpawnAuth you can check idea to save location of 3 issues but i dont fixed other issues and my plugin buggy

@TestSender
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https://github.com/F3F5/SpawnAuth you can check idea to save location of 3 issues but i dont fixed other issues and my plugin buggy

Hahhah chatgpt worker

@ghost
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ghost commented Dec 13, 2023

https://github.com/F3F5/SpawnAuth you can check idea to save location of 3 issues but i dont fixed other issues and my plugin buggy

Hahhah chatgpt worker

no, lol

@ghost
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ghost commented Dec 13, 2023

paperlib and some methods created by chatgpt?

@TestSender
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paperlib and some methods created by chatgpt?

Chatgpt has updated on April 2023 xdxdxd

@ghost
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ghost commented Dec 13, 2023

paperlib and some methods created by chatgpt?

Chatgpt has updated on April 2023 xdxdxd

i have gpt 3.5 and prove it for chatgpt

@ghost ghost changed the title all issues of teleportUnAuthedToSpawn to make IDEAL all issues of teleportUnAuthedToSpawn Dec 13, 2023
@StasM1X
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StasM1X commented Dec 13, 2023

UP!

@Blade-ua
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Up

@StasM1X
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StasM1X commented Dec 13, 2023

@ljac

@krusic22
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Realistically, this option was created with a simple survival server in-mind.
It lacks handling for multi server configurations, couple of unhandled edge cases, leaks coordinates on login, ...

As always, PRs are welcome.

The simples solution to avoid all of the issues above is to add a Lobby/Login server and avoid running AuthMe on your backend server all together.

@lolnikov
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UP @lgac

@Waenara
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Waenara commented Jan 4, 2024

Up

@MCPLAYER127272
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Up!!!!!

@AuthMe AuthMe locked as spam and limited conversation to collaborators Jan 5, 2024
HaHaWTH added a commit to HaHaWTH/AuthMeReReloaded that referenced this issue Apr 23, 2024
HaHaWTH added a commit to HaHaWTH/AuthMeReReloaded that referenced this issue May 22, 2024
HaHaWTH added a commit to HaHaWTH/AuthMeReReloaded that referenced this issue May 29, 2024
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