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In order to tessellate sphere primitives in the usd reader, like Hydra does, we used the code from https://github.com/PixarAnimationStudios/OpenUSD/blob/release/pxr/usdImaging/usdImaging/implicitSurfaceMeshUtils.cpp#L41
However, we are still getting tiny discrepancies between both versions, which is failing several tests.
The text was updated successfully, but these errors were encountered:
Issue synced internally to ARNOLD-14045
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Use same tessellation for sphere primitives than in hydra Autodesk#1656
551f634
Use same tessellation for sphere primitives than in hydra (#1659)
9bccced
* Use same tessellation for sphere primitives than in hydra #1656 * Add changelog
Successfully merging a pull request may close this issue.
In order to tessellate sphere primitives in the usd reader, like Hydra does, we used the code from
https://github.com/PixarAnimationStudios/OpenUSD/blob/release/pxr/usdImaging/usdImaging/implicitSurfaceMeshUtils.cpp#L41
However, we are still getting tiny discrepancies between both versions, which is failing several tests.
The text was updated successfully, but these errors were encountered: