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Small difference between hydra and usd sphere primitives #1656

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sebastienblor opened this issue Sep 8, 2023 · 1 comment · Fixed by #1659
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Small difference between hydra and usd sphere primitives #1656

sebastienblor opened this issue Sep 8, 2023 · 1 comment · Fixed by #1659
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@sebastienblor
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In order to tessellate sphere primitives in the usd reader, like Hydra does, we used the code from
https://github.com/PixarAnimationStudios/OpenUSD/blob/release/pxr/usdImaging/usdImaging/implicitSurfaceMeshUtils.cpp#L41

However, we are still getting tiny discrepancies between both versions, which is failing several tests.

@sebastienblor sebastienblor added the bug Something isn't working label Sep 8, 2023
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Issue synced internally to ARNOLD-14045

sebastienblor added a commit to sebastienblor/arnold-usd that referenced this issue Sep 8, 2023
sebastienblor added a commit that referenced this issue Sep 11, 2023
* Use same tessellation for sphere primitives than in hydra #1656

* Add changelog
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