Support light linking on instances #1128
Merged
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Changes proposed in this pull request
In order to resolve light/shadow linking, we call
sceneDelegate->GetCategories(rprim->GetId())
to get the list of collections that include the current shape. Then, inApplyLightLinking
we check which lights were linked to this any of these collections.But in the case of a point instancer (or with instances in general), we should also consider the collections for the instancer node.
In this PR, we append both the collections for the current shape, with the ones of the eventual instancer.
When no instances are found, we avoid copying the collections array and just pass the reference. But in the case of instances with light linking, we compute a new array and append all the required elements.
Adding test_0223 with such a use case, so that it can be tested in both the procedural and the delegate
Issues fixed in this pull request
Fixes #1060