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MtoA has the ability to export Nref.
That can be very handy sometimes and I'm actually using it in a custom triplanar shader to get good masking/blending when using Pref.
Hint to core team: Add support for Nref in triplanar
The text was updated successfully, but these errors were encountered:
MtoA has the ability to export Nref.
That can be very handy sometimes and I'm actually using it in a custom triplanar shader to get good masking/blending when using Pref.
Hint to core team: Add support for Nref in
triplanar
The text was updated successfully, but these errors were encountered: