Skip to content

Commit

Permalink
update readme.
Browse files Browse the repository at this point in the history
  • Loading branch information
AutumnSky1010 committed Dec 15, 2022
1 parent a0a5359 commit 72691e5
Show file tree
Hide file tree
Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@ public static class YourClass
// 一分間の四分音符の個数
int tempo = 100;
// まず、音のチャンネルを作成する必要がある。
// 現段階では矩形波、三角波に対応している
// 現段階では矩形波、三角波、疑似三角波、ロービットノイズに対応している
var rightChannel = new SquareSoundChannel(tempo, format, SquareWaveRatio.Point25, PanType.Right);
var rightChannel2 = new SquareSoundChannel(tempo, format, SquareWaveRatio.Point125, PanType.Right);
var leftChannel = new TriangleSoundChannel(tempo, format, PanType.Left);
Expand Down Expand Up @@ -148,7 +148,7 @@ public static class YourClass
// number of quarter notes per minute.
int tempo = 100;
// first, you should make the channel of sound.
// can use square wave and triangle wave at this stage.
// can use square wave, triangle wave, pseudo triangle wave and low bit noise wave at this stage.
var rightChannel = new SquareSoundChannel(tempo, format, SquareWaveRatio.Point25, PanType.Right);
var rightChannel2 = new SquareSoundChannel(tempo, format, SquareWaveRatio.Point125, PanType.Right);
var leftChannel = new TriangleSoundChannel(tempo, format, PanType.Left);
Expand Down
2 changes: 1 addition & 1 deletion SoundMaker.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
<PackageTags>C#;.NET;game;music;sound;chiptune;audio;wave;wav;</PackageTags>
<PackageLicenseFile>LICENSE.txt</PackageLicenseFile>
<PackageRequireLicenseAcceptance>True</PackageRequireLicenseAcceptance>
<Version>2.0.0</Version>
<Version>2.0.1</Version>
<Authors>AutumnSky1010</Authors>
<Description>You can do The following content with this library.

Expand Down

0 comments on commit 72691e5

Please sign in to comment.