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👍 Adjustments for release.
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AutumnSky1010 committed Jun 15, 2024
1 parent 8ef4271 commit 8817ac2
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20 changes: 16 additions & 4 deletions README.md
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[Wiki](https://github.com/AutumnSky1010/SoundMaker/wiki)

## ⛰️要件
.NET 6
.NET 6 以降

## ⏬インストール方法
### NuGet
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## 🎶簡単な使い方
```CSharp
using SoundMaker;
using SoundMaker.Sounds;
using SoundMaker.Sounds.Score;
using SoundMaker.Sounds.SoundChannels;
using SoundMaker.WaveFile;

namespace YourNamespace;
public static class YourClass
{
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- Monaural 1ch

## 🍄作った人のツイッター
[Twitter](https://twitter.com/DTB_AutumnSky)
[Twitter(X)](https://x.com/DTB_AutumnSky)

## ©️ライセンス
MIT License
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[Wiki](https://github.com/AutumnSky1010/SoundMaker/wiki)

## ⛰️Requirement
.NET 6
.NET 6 or later

## ⏬Installation
### NuGet
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## 🎶Usage
```CSharp
using SoundMaker;
using SoundMaker.Sounds;
using SoundMaker.Sounds.Score;
using SoundMaker.Sounds.SoundChannels;
using SoundMaker.WaveFile;

namespace YourNamespace;
public static class YourClass
{
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- Monaural 1ch

## 🍄Author
[Twitter](https://twitter.com/DTB_AutumnSky)
[Twitter(X)](https://x.com/DTB_AutumnSky)

## ©️License
SoundMaker is licensed under the MIT License.
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4 changes: 4 additions & 0 deletions src/SoundMaker/ScoreData/SMSC/Error.cs
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@@ -1,4 +1,8 @@
namespace SoundMaker.ScoreData.SMSC;
/// <summary>
/// Error of reading SMSC data<br/>
/// SMSCデータの読み取り結果
/// </summary>
public record Error
{
internal Error(SMSCReadErrorType type, Token? token)
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4 changes: 2 additions & 2 deletions src/SoundMaker/ScoreData/SMSC/SMSCFormat.cs
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/// Reads SMSC data.<br/>
/// SMSCデータを読み込む。
/// </summary>
/// <param name="data"></param>
/// <returns></returns>
/// <param name="data">SMSC data. SMSCデータ</param>
/// <returns>The read results. 読み取り結果</returns>
public static SMSCReadResult Read(string data)
{
var lexer = new Lexer(data);
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2 changes: 1 addition & 1 deletion src/SoundMaker/ScoreData/SMSC/SMSCReadResult.cs
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Expand Up @@ -57,7 +57,7 @@ public bool TryGetValue(out IReadOnlyList<ISoundComponent> value)
}

/// <summary>
/// Returns the result assuming the reading was successful. If it fails, an empty array is returned. <br/>
/// Returns the result assuming the reading was successful. If it fails or empty, an empty array is returned. <br/>
/// 読み込みに成功した前提で結果を返す。失敗時は空の配列が戻る。
/// </summary>
/// <returns>On success: result, On failure: empty array</returns>
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6 changes: 3 additions & 3 deletions src/SoundMaker/SoundMaker.csproj
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<PackageTags>C#;.NET;game;music;sound;chiptune;audio;wave;wav;</PackageTags>
<PackageLicenseFile>LICENSE.txt</PackageLicenseFile>
<PackageRequireLicenseAcceptance>True</PackageRequireLicenseAcceptance>
<Version>2.2.0</Version>
<Version>2.3.0</Version>
<Authors>AutumnSky1010</Authors>
<Description>You can do The following content with this library.

1. make the sound of chiptune(old game sound)
2. export sound to a file of wave format.</Description>
<PackageIcon>SoundMakerIcon.png</PackageIcon>
<Copyright>Copyright ©2023 AutumnSky1010</Copyright>
<Copyright>Copyright ©2024 AutumnSky1010</Copyright>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageReleaseNotes>https://github.com/AutumnSky1010/SoundMaker/releases/tag/SoundMaker-ver.2.2.0</PackageReleaseNotes>
<PackageReleaseNotes>https://github.com/AutumnSky1010/SoundMaker/releases/tag/SoundMaker-ver.2.3.0</PackageReleaseNotes>
<PackageProjectUrl>https://github.com/AutumnSky1010/SoundMaker/wiki</PackageProjectUrl>
</PropertyGroup>

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