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v365 merge
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"appbuild" | ||
{ | ||
"appid" "595690" | ||
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"desc" "Replaced On Command Line" // description for this build | ||
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"buildoutput" "/home/jcr15/steamOutput" // build output folder for .log, .csm & .csd files, relative to location of this file | ||
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"contentroot" "/home/jcr15/steamLatest" // root content folder, relative to location of this file | ||
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// NOT auto-setting this build to live with setlive public | ||
// we need to make sure that all other platforms are built and ready | ||
// to deploy, so we have to make this build live manually | ||
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"setlive" "" // branch to set live after successful build, non if empty | ||
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"preview" "0" // to enable preview builds | ||
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"local" "" // set to flie path of local content server | ||
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"depots" | ||
{ | ||
"595692" "depot_build_windows_ON_SERVER_595692.vdf" | ||
} | ||
} |
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// script for windows client depot | ||
// this is built on a windows machine | ||
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"DepotBuildConfig" | ||
{ | ||
// Set your assigned depot ID here | ||
"DepotID" "595692" | ||
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// Set a root for all content. | ||
// All relative paths specified below (LocalPath in FileMapping entries, and FileExclusion paths) | ||
// will be resolved relative to this root. | ||
// If you don't define ContentRoot, then it will be assumed to be | ||
// the location of this script file, which probably isn't what you want | ||
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// this is the location of the latest data as created by | ||
// generateDataOnlyDiffBundle | ||
"ContentRoot" "/home/jcr15/steamLatest" | ||
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// include all files recursivley | ||
"FileMapping" | ||
{ | ||
// This can be a full path, or a path relative to ContentRoot | ||
"LocalPath" "*" | ||
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// This is a path relative to the install folder of your game | ||
"DepotPath" "." | ||
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// If LocalPath contains wildcards, setting this means that all | ||
// matching files within subdirectories of LocalPath will also | ||
// be included. | ||
"recursive" "1" | ||
} | ||
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// but exclude all symbol files | ||
// This can be a full path, or a path relative to ContentRoot | ||
//"FileExclusion" "*.pdb" | ||
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// these files will be modified during runtime | ||
// don't overwrite them with default values during update/verify | ||
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"FileProperties" | ||
{ | ||
"LocalPath" "settings\\borderless.ini" | ||
"Attributes" "userconfig" | ||
} | ||
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"FileProperties" | ||
{ | ||
"LocalPath" "settings\\customServerAddress.ini" | ||
"Attributes" "userconfig" | ||
} | ||
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"FileProperties" | ||
{ | ||
"LocalPath" "settings\\customServerPort.ini" | ||
"Attributes" "userconfig" | ||
} | ||
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"FileProperties" | ||
{ | ||
"LocalPath" "settings\\fullscreen.ini" | ||
"Attributes" "userconfig" | ||
} | ||
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"FileProperties" | ||
{ | ||
"LocalPath" "settings\\loginSuccess.ini" | ||
"Attributes" "userconfig" | ||
} | ||
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"FileProperties" | ||
{ | ||
"LocalPath" "settings\\musicLoudness.ini" | ||
"Attributes" "userconfig" | ||
} | ||
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"FileProperties" | ||
{ | ||
"LocalPath" "settings\\soundEffectsLoudness.ini" | ||
"Attributes" "userconfig" | ||
} | ||
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"FileProperties" | ||
{ | ||
"LocalPath" "settings\\tutorialDone.ini" | ||
"Attributes" "userconfig" | ||
} | ||
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"FileProperties" | ||
{ | ||
"LocalPath" "settings\\twinCode.ini" | ||
"Attributes" "userconfig" | ||
} | ||
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"FileProperties" | ||
{ | ||
"LocalPath" "settings\\useCustomServer.ini" | ||
"Attributes" "userconfig" | ||
} | ||
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} |
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