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Update shader pipeline calls
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jackoalan committed Mar 24, 2016
1 parent 83eae36 commit b413680
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Showing 2 changed files with 5 additions and 5 deletions.
8 changes: 4 additions & 4 deletions lib/Backend/GLSL.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -276,7 +276,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
m_backend.m_texMapEnd, "texs",
1, STD_BLOCKNAMES,
m_backend.m_blendSrc, m_backend.m_blendDst,
m_backend.m_blendSrc, m_backend.m_blendDst, boo::Primitive::TriStrips,
tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling());
if (!objOut)
Expand Down Expand Up @@ -306,7 +306,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
texMapEnd, "texs",
1, STD_BLOCKNAMES,
blendSrc, blendDst,
blendSrc, blendDst, boo::Primitive::TriStrips,
tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling());
if (!ret)
Expand Down Expand Up @@ -339,7 +339,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSources.back().c_str(),
m_backend.m_texMapEnd, "texs",
1, STD_BLOCKNAMES,
m_backend.m_blendSrc, m_backend.m_blendDst,
m_backend.m_blendSrc, m_backend.m_blendDst, boo::Primitive::TriStrips,
tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling());
if (!ret)
Expand Down Expand Up @@ -376,7 +376,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
texMapEnd, "texs",
1, STD_BLOCKNAMES,
blendSrc, blendDst,
blendSrc, blendDst, boo::Primitive::TriStrips,
tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling());
if (!ret)
Expand Down

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