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frontface culling boo sync
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jackoalan committed Mar 10, 2017
1 parent 7ea8e20 commit 3dc1c3b
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Showing 2 changed files with 11 additions and 11 deletions.
10 changes: 5 additions & 5 deletions lib/TextView.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -77,12 +77,12 @@ void TextView::Resources::init(boo::GLDataFactory::Context& ctx, FontCache* fcac
m_regular =
ctx.newShaderPipeline(GLSLVS, GLSLFSReg, 1, TexNames, 1, BlockNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);

m_subpixel =
ctx.newShaderPipeline(GLSLVS, GLSLFSSubpixel, 1, TexNames, 1, BlockNames,
boo::BlendFactor::SrcColor1, boo::BlendFactor::InvSrcColor1,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
}

#if _WIN32
Expand Down Expand Up @@ -174,12 +174,12 @@ void TextView::Resources::init(boo::ID3DDataFactory::Context& ctx, FontCache* fc
m_regular =
ctx.newShaderPipeline(VS, FSReg, nullptr, nullptr, nullptr, m_vtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);

m_subpixel =
ctx.newShaderPipeline(VS, FSSubpixel, nullptr, nullptr, nullptr, m_vtxFmt,
boo::BlendFactor::SrcColor1, boo::BlendFactor::InvSrcColor1,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
}

#endif
Expand Down Expand Up @@ -287,7 +287,7 @@ void TextView::Resources::init(boo::VulkanDataFactory::Context& ctx, FontCache*
m_regular =
ctx.newShaderPipeline(GLSLVS, GLSLFSReg, m_vtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
}

#endif
Expand Down
12 changes: 6 additions & 6 deletions lib/View.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -81,11 +81,11 @@ void View::Resources::init(boo::GLDataFactory::Context& ctx, const IThemeData& t
{
m_solidShader = ctx.newShaderPipeline(GLSLSolidVS, GLSLSolidFS, 0, nullptr, 1, BlockNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);

m_texShader = ctx.newShaderPipeline(GLSLTexVS, GLSLTexFS, 1, TexNames, 1, BlockNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
}

#if _WIN32
Expand Down Expand Up @@ -168,7 +168,7 @@ void View::Resources::init(boo::ID3DDataFactory::Context& ctx, const IThemeData&

m_solidShader = ctx.newShaderPipeline(SolidVS, SolidFS, nullptr, nullptr, nullptr, m_solidVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);

boo::VertexElementDescriptor texvdescs[] =
{
Expand All @@ -179,7 +179,7 @@ void View::Resources::init(boo::ID3DDataFactory::Context& ctx, const IThemeData&

m_texShader = ctx.newShaderPipeline(TexVS, TexFS, nullptr, nullptr, nullptr, m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
}

#endif
Expand Down Expand Up @@ -298,7 +298,7 @@ void View::Resources::init(boo::VulkanDataFactory::Context& ctx, const IThemeDat

m_solidShader = ctx.newShaderPipeline(GLSLSolidVS, GLSLSolidFS, m_solidVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);

boo::VertexElementDescriptor texvdescs[] =
{
Expand All @@ -309,7 +309,7 @@ void View::Resources::init(boo::VulkanDataFactory::Context& ctx, const IThemeDat

m_texShader = ctx.newShaderPipeline(GLSLTexVS, GLSLTexFS, m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
}

#endif
Expand Down

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