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Aaron Sun edited this page May 29, 2018
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This repository hosts the code base for a space simulation multiplayer online game. From a code perspective, this includes the client and launcher as applications, the server services, the web interface for viewing and managing the state of the game, and the common libraries shared between them.
- Contributing - Learn about setting up your environment and how to start contributing to the project.
- Overview - Get an overview about the different components of the system and how they interact with each other.
- Code Style - The coding styles to encourage uniform and more readable code.
- FAQ
- Simulation of a virtual universe that we can interact with.
- Interface to interact with this virtual universe.
- Interface with the software controlling the simulation and all the supporting system.
Learn more about specific namespaces and libraries, their design and goals.
- Axiverse - Core library, injection, consumer-provider, flags.
- Axiverse.Computing
- Axiverse.Market - Exchange order book, asset ownership, accounting.
- Axiverse.Mathematics - Math libraries, spatial representations, logic structures.
- Axiverse.Physics - Physics engine, geometry, collision detection, constraint resolution.
- Axiverse.Resources - Virtual file system, resource cache.
- Axiverse.Simulation - Simulation engine, entity, component, model, system.
- Axiverse.Interface - Game engine.
- Axiverse.Interface.Assets - Asset loading and management. Built on top of Axiverse.Resources
- Axiverse.Interface.Graphics - Graphics engine, rendering pipelines, abstraction later.contro
Hello from Axiverse