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Based on http://www.garagegames.com/community/resources/view/10899 Additional note: to cut down on confusion, the UV returned by collisions when enabling info.generateTexCoord = true; for a RayInfo info; has been altered to info.mUVtexCoord from info.texCoord to differentiate it from visually mapped UV storage, retrieval, and manipulation to cut down on false positives when code-tracing.
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