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Development 3.6 #14
Merged
Merged
Development 3.6 #14
Commits on Dec 22, 2014
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With Permission from Jeff Faust. // AFX CODE BLOCK (bug-fix) << // For ShapeBase objects this causes the shader to fade along with the // object and also prevents a rectangular shadow artifact from occuring // once the visibility is zero.
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With Permission from Jeff Faust. // AFX CODE BLOCK (bug-fix) << (no text, self evident)
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With Permission from Jeff Faust. // AFX CODE BLOCK (bug-fix) << // This fix prevents some bad rendering artifacts that occur at the edge of the visibleDistance. // The artifacts are most obvious when there is fog present.
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Commits on Dec 23, 2014
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With Permission from Jeff Faust. // AFX CODE BLOCK (bug-fix) << // for events that are not GuaranteedOrdered we can get here w/o ever // incrementing ref-count on the event.
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With Permission from Jeff Faust. // AFX CODE BLOCK (bug-fix) << (no text, self evident)
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Oriented Particles UV Correction
With Permission from Jeff Faust. // AFX CODE BLOCK (bug-fix) << // this fix re-orders the UV coords to produce a consistent orientation // with oriented particles in TGE.
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Player Networking DIVNULL error correction
With Permission from Jeff Faust. // AFX CODE BLOCK (bug-fix) << // avoids a divide-by-zero when maxEnergy is set to zero.
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Commits on Dec 26, 2014
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Commits on Dec 29, 2014
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Merge pull request #1088 from eightyeight/version-3.6.3
Bump version numbers
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