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Thaumaturgy research requirements #169

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Azanor opened this issue Feb 8, 2018 · 2 comments
Open

Thaumaturgy research requirements #169

Azanor opened this issue Feb 8, 2018 · 2 comments

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@Azanor
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Azanor commented Feb 8, 2018

From @gabeernie on May 2, 2017 18:16

This is just a suggestion, but I feel that the requirements for unlocking thaumaturgy are much more difficult and excessive than the requisites for alchemy and artifice. I'm pretty unlucky when it comes to world gen, and I usually have to resort to teleporting myself randomly around the world until I land in a desert, ocean, or extreme hills. For unlucky players like myself, or for anyone using mods that replace vanilla world gen/boimes, unlocking thaumaturgy can be a disaster.
I would suggest either having a config option that lets you discover thaumaturgy by some other means, or by lessening the difficulty of the research entirely (maybe only make us search for a magic forest biome?)

Copied from original issue: Azanor/thaumcraft-beta#34

@Azanor
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Azanor commented Feb 8, 2018

I do agree that there is a disparity in the difficulty there and I was planning on balancing it out a bit more.

@Azanor
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Azanor commented Feb 8, 2018

From @UnixRonin on December 16, 2017 17:55

Aside: In my last 1.7.10 world, I finally found a magical forest biome something like 12,000 blocks from (0,0).

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