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Craptracing

So...I tried to port this raytracing example from C++ to C# to get a better grasp on the topic. But I failed. And I don't know why. I give up. Fuck you raytracing. Fuck you gamedevelopment. I'm out.

Original version

So beautiful. So curvy. So reflective. So transparent. Marvellous.

Craptracing version

I have tried debugging this for 4 hours. Right now it is 3am on a Saturday and I don't want to do this anymore. I've got transparency to work but it still sucks.

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