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When I build it in Unity on my PC, it works very well. However, when I play it on my Quest Pro, I encounter two problems:
I have to set the target eye to both even though I have already done so.
When I start a remote rendering session, the camera flips upside down and I can only see with one eye.
Does anyone know where these problems originate from?
The text was updated successfully, but these errors were encountered:
By "play it on my Quest Pro", do you mean you built an .apk, deployed it to your device and are running it directly on it? Or are you using any PC to Quest streaming, and are still running it in your Editor?
Oh, I see. ARR doesn't support streaming from PC (Editor or standalone app) to Quest yet. We do have a backlog item for that, but no ETA. For now, you have to build an .apk of your app and deploy it directly to device.
I'm closing this issue. If you have any issues with building the .apk, please open a new issue.
Hello,
I am currently using the showcase template.
When I build it in Unity on my PC, it works very well. However, when I play it on my Quest Pro, I encounter two problems:
I have to set the target eye to both even though I have already done so.
When I start a remote rendering session, the camera flips upside down and I can only see with one eye.
Does anyone know where these problems originate from?
The text was updated successfully, but these errors were encountered: