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PlayReadySecurityLevel.cs
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PlayReadySecurityLevel.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
// <auto-generated/>
#nullable disable
using System;
using System.ComponentModel;
namespace Azure.ResourceManager.Media.Models
{
/// <summary> The security level. </summary>
public readonly partial struct PlayReadySecurityLevel : IEquatable<PlayReadySecurityLevel>
{
private readonly string _value;
/// <summary> Initializes a new instance of <see cref="PlayReadySecurityLevel"/>. </summary>
/// <exception cref="ArgumentNullException"> <paramref name="value"/> is null. </exception>
public PlayReadySecurityLevel(string value)
{
_value = value ?? throw new ArgumentNullException(nameof(value));
}
private const string UnknownValue = "Unknown";
private const string SL150Value = "SL150";
private const string SL2000Value = "SL2000";
private const string SL3000Value = "SL3000";
/// <summary> Represents a SecurityLevel that is unavailable in current API version. </summary>
public static PlayReadySecurityLevel Unknown { get; } = new PlayReadySecurityLevel(UnknownValue);
/// <summary> For clients under development or test. No protection against unauthorized use. </summary>
public static PlayReadySecurityLevel SL150 { get; } = new PlayReadySecurityLevel(SL150Value);
/// <summary> For hardened devices and applications consuming commercial content. Software or hardware protection. </summary>
public static PlayReadySecurityLevel SL2000 { get; } = new PlayReadySecurityLevel(SL2000Value);
/// <summary> For hardened devices only. Hardware protection. </summary>
public static PlayReadySecurityLevel SL3000 { get; } = new PlayReadySecurityLevel(SL3000Value);
/// <summary> Determines if two <see cref="PlayReadySecurityLevel"/> values are the same. </summary>
public static bool operator ==(PlayReadySecurityLevel left, PlayReadySecurityLevel right) => left.Equals(right);
/// <summary> Determines if two <see cref="PlayReadySecurityLevel"/> values are not the same. </summary>
public static bool operator !=(PlayReadySecurityLevel left, PlayReadySecurityLevel right) => !left.Equals(right);
/// <summary> Converts a string to a <see cref="PlayReadySecurityLevel"/>. </summary>
public static implicit operator PlayReadySecurityLevel(string value) => new PlayReadySecurityLevel(value);
/// <inheritdoc />
[EditorBrowsable(EditorBrowsableState.Never)]
public override bool Equals(object obj) => obj is PlayReadySecurityLevel other && Equals(other);
/// <inheritdoc />
public bool Equals(PlayReadySecurityLevel other) => string.Equals(_value, other._value, StringComparison.InvariantCultureIgnoreCase);
/// <inheritdoc />
[EditorBrowsable(EditorBrowsableState.Never)]
public override int GetHashCode() => _value?.GetHashCode() ?? 0;
/// <inheritdoc />
public override string ToString() => _value;
}
}