/
PoolNodeCounts.cs
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/
PoolNodeCounts.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
//
// Code generated by Microsoft (R) AutoRest Code Generator.
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
//
// This file was autogenerated by a tool.
// Do not modify it.
//
namespace Microsoft.Azure.Batch
{
using Models = Microsoft.Azure.Batch.Protocol.Models;
using System;
using System.Collections.Generic;
using System.Linq;
/// <summary>
/// A pool in the Azure Batch service.
/// </summary>
public partial class PoolNodeCounts : IPropertyMetadata
{
#region Constructors
internal PoolNodeCounts(Models.PoolNodeCounts protocolObject)
{
this.Dedicated = UtilitiesInternal.CreateObjectWithNullCheck(protocolObject.Dedicated, o => new NodeCounts(o).Freeze());
this.LowPriority = UtilitiesInternal.CreateObjectWithNullCheck(protocolObject.LowPriority, o => new NodeCounts(o).Freeze());
this.PoolId = protocolObject.PoolId;
}
#endregion Constructors
#region PoolNodeCounts
/// <summary>
/// Gets the number of dedicated nodes in each state.
/// </summary>
public NodeCounts Dedicated { get; }
/// <summary>
/// Gets the number of low-priority nodes in each state.
/// </summary>
public NodeCounts LowPriority { get; }
/// <summary>
/// Gets the ID of the pool.
/// </summary>
public string PoolId { get; }
#endregion // PoolNodeCounts
#region IPropertyMetadata
bool IModifiable.HasBeenModified
{
//This class is compile time readonly so it cannot have been modified
get { return false; }
}
bool IReadOnly.IsReadOnly
{
get { return true; }
set
{
// This class is compile time readonly already
}
}
#endregion // IPropertyMetadata
}
}