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MoveState.cs
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MoveState.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
// <auto-generated/>
#nullable disable
using System;
using System.ComponentModel;
namespace Azure.ResourceManager.Migrate.Models
{
/// <summary> Defines the MoveResource states. </summary>
public readonly partial struct MoveState : IEquatable<MoveState>
{
private readonly string _value;
/// <summary> Initializes a new instance of <see cref="MoveState"/>. </summary>
/// <exception cref="ArgumentNullException"> <paramref name="value"/> is null. </exception>
public MoveState(string value)
{
_value = value ?? throw new ArgumentNullException(nameof(value));
}
private const string AssignmentPendingValue = "AssignmentPending";
private const string PreparePendingValue = "PreparePending";
private const string PrepareInProgressValue = "PrepareInProgress";
private const string PrepareFailedValue = "PrepareFailed";
private const string MovePendingValue = "MovePending";
private const string MoveInProgressValue = "MoveInProgress";
private const string MoveFailedValue = "MoveFailed";
private const string DiscardInProgressValue = "DiscardInProgress";
private const string DiscardFailedValue = "DiscardFailed";
private const string CommitPendingValue = "CommitPending";
private const string CommitInProgressValue = "CommitInProgress";
private const string CommitFailedValue = "CommitFailed";
private const string CommittedValue = "Committed";
private const string DeleteSourcePendingValue = "DeleteSourcePending";
private const string ResourceMoveCompletedValue = "ResourceMoveCompleted";
/// <summary> AssignmentPending. </summary>
public static MoveState AssignmentPending { get; } = new MoveState(AssignmentPendingValue);
/// <summary> PreparePending. </summary>
public static MoveState PreparePending { get; } = new MoveState(PreparePendingValue);
/// <summary> PrepareInProgress. </summary>
public static MoveState PrepareInProgress { get; } = new MoveState(PrepareInProgressValue);
/// <summary> PrepareFailed. </summary>
public static MoveState PrepareFailed { get; } = new MoveState(PrepareFailedValue);
/// <summary> MovePending. </summary>
public static MoveState MovePending { get; } = new MoveState(MovePendingValue);
/// <summary> MoveInProgress. </summary>
public static MoveState MoveInProgress { get; } = new MoveState(MoveInProgressValue);
/// <summary> MoveFailed. </summary>
public static MoveState MoveFailed { get; } = new MoveState(MoveFailedValue);
/// <summary> DiscardInProgress. </summary>
public static MoveState DiscardInProgress { get; } = new MoveState(DiscardInProgressValue);
/// <summary> DiscardFailed. </summary>
public static MoveState DiscardFailed { get; } = new MoveState(DiscardFailedValue);
/// <summary> CommitPending. </summary>
public static MoveState CommitPending { get; } = new MoveState(CommitPendingValue);
/// <summary> CommitInProgress. </summary>
public static MoveState CommitInProgress { get; } = new MoveState(CommitInProgressValue);
/// <summary> CommitFailed. </summary>
public static MoveState CommitFailed { get; } = new MoveState(CommitFailedValue);
/// <summary> Committed. </summary>
public static MoveState Committed { get; } = new MoveState(CommittedValue);
/// <summary> DeleteSourcePending. </summary>
public static MoveState DeleteSourcePending { get; } = new MoveState(DeleteSourcePendingValue);
/// <summary> ResourceMoveCompleted. </summary>
public static MoveState ResourceMoveCompleted { get; } = new MoveState(ResourceMoveCompletedValue);
/// <summary> Determines if two <see cref="MoveState"/> values are the same. </summary>
public static bool operator ==(MoveState left, MoveState right) => left.Equals(right);
/// <summary> Determines if two <see cref="MoveState"/> values are not the same. </summary>
public static bool operator !=(MoveState left, MoveState right) => !left.Equals(right);
/// <summary> Converts a string to a <see cref="MoveState"/>. </summary>
public static implicit operator MoveState(string value) => new MoveState(value);
/// <inheritdoc />
[EditorBrowsable(EditorBrowsableState.Never)]
public override bool Equals(object obj) => obj is MoveState other && Equals(other);
/// <inheritdoc />
public bool Equals(MoveState other) => string.Equals(_value, other._value, StringComparison.InvariantCultureIgnoreCase);
/// <inheritdoc />
[EditorBrowsable(EditorBrowsableState.Never)]
public override int GetHashCode() => _value?.GetHashCode() ?? 0;
/// <inheritdoc />
public override string ToString() => _value;
}
}