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fix missing vanilla / merged vanilla
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B-iggy committed Jun 16, 2023
1 parent 932cbd0 commit 046f598
Showing 1 changed file with 218 additions and 0 deletions.
218 changes: 218 additions & 0 deletions Content/Configuration/ItemsConfig.ecf
Expand Up @@ -13506,7 +13506,225 @@
AllowAt: "UnderWater, Planet, Space"
}
}
{ +Item Id: 882, Name: UCHAssaultRifle, Ref: AssaultRifle
Meshfile: Entities/Items/Weapons/Enemies/HumanMWRiflePrefab
PickupToToolbar: true
MarketPrice: 2538, display: true
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
Info: bkiUCHAssaultRifle, display: true
Mass: 4, type: float, display: true, formatter: Kilogram
Volume: 5, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.08, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.15, type: float, display: true, formatter: ROF
Range: 120, display: false
NoiseStrength: 100, display: false
CameraShake: 1
Automatic: true, display: true
BulletSpread: 0.07, display: true
Recoil: 0.7, display: true
Damage: 70, display: true
AmmoCapacity: 20, display: true
AmmoType: 5.8mmBullet, display: true
ReloadDelay: 2.2, display: true
SfxBegin: Weapons/Player/Pistol/AWDS_AR_ Heavy Single
# SfxLoop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Close_loop
SfxStop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Close_end
SfxNoAmmo: Weapons/Misc/AK47DryFire01
SfxReload: Weapons/Player/Reload/RifleReloadNormal
PfxMuzzle: MuzzleFlash1
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 3

DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOut: 40
ZoomIn: 40
# RedDot: true
}
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeParent: " "
TechTreeNames: Hidden #do not show in TT
}
{ +Item Id: 883, Name: UCHShotgunRifle, Ref: Shotgun
Meshfile: Entities/Items/Weapons/Enemies/HumanMWRiflePrefab
PickupToToolbar: true
Material: metalweapon
MarketPrice: 1366, display: true
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
Info: bkiUCHShotgunRifle, display: true
Mass: 6.2, type: float, display: true, formatter: Kilogram
Volume: 4.5, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.625, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.85, type: float, display: true, formatter: ROF
Range: 60, display: false
NoiseStrength: 80, display: false
CameraShake: 3
Automatic: false
BulletsPerShot: 8
BulletSpread: 0
RaySpread: 0.55, display: true
Recoil: 2.1, display: true
Damage: 100, display: true
AmmoCapacity: 5, display: true
AmmoType: ShotgunShells, display: true
ReloadDelay: 2.75, display: true
# SfxBegin: Weapons/Player/Shotgun/Stakeout
SfxBegin: Weapons/Player/Shotgun/Resistance-ShotGun-01-Single_Shot-01
SfxNoAmmo: Weapons/Misc/PumpgunDryFire
SfxReload: Weapons/Player/Reload/RifleReloadSlow
PfxMuzzle: MuzzleFlash2

DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0.015, param1: wood # able to destroy trees
DamageMultiplier_3: 0, param1: dirt|stone|rock|hullarmored|hullcombat
DamageMultiplier_4: 0.4, param1: metal # able to destroy door
DamageMultiplier_5: 0.05, param1: metalhard # able to destroy door
DamageMultiplier_6: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOut: 40
ZoomIn: 40
# RedDot: true
}
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeParent: " "
TechTreeNames: Hidden #do not show in TT
}

{ +Item Id: 884, Name: DroneLargePlayer01Weapon
Meshfile: Entities/Enemies/Drones/Weapons/minigunDronePrefab
Material: metalweapon
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Ranged
ROF: 0.35, type: float
Range: 600 # Drone will attack from: Range*WeaponRangeFactor
RangeSpace: 900
Automatic: true
Damage: 800
AmmoCapacity: 200
AmmoUnlimited: true
AmmoType: 30mmBullet, display: true
ReloadDelay: 1
#SfxBegin: Weapons/Enemies/Drones/minigunLowPitch_start
#SfxLoop: Weapons/Enemies/Drones/minigunLowPitch_loop
#SfxStop: Weapons/Enemies/Drones/minigunLowPitch_end
#SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
#SfxReload: Weapons/weapon_reload_standard
SfxBegin: Weapons/Player/Misc/Single/cannon #cannon
SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload

PfxMuzzle: turretMuzzleFire
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 1

#DamageMultiplier_1: 3, param1: metal
#DamageMultiplier_2: 25, param1: metalhard|concrete|woodblock|hull
#DamageMultiplier_3: 60, param1: hullarmored|hullcombat
#DamageMultiplier_4: 0, param1: stone|dirt
#DamageMultiplier_5: 4, param1: shield
DamageMultiplier_1: 0.2, param1: head|body # lower damage on entities
DamageMultiplier_2: 0.01, param1: wood|rock # lower damage on trees and rocks
DamageMultiplier_3: 0, param1: stone|dirt # no damage on terrain
DamageMultiplier_4: 0.05, param1: shield
DamageMultiplier_5: 1.15, data: hull|hullarmored|hullcombat|metal|metallight|metalhard
}
}
{ +Item Id: 885, Name: DroneLargePlayer01Unit
DropMeshfile: Entities/Misc/BagSmallNewPrefab
Info: bkiDroneLargePlayer01Unit, display: true
CustomIcon: TechnicalArtifact
Meshfile: Entities/Misc/DummyPrefab
#Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab
Material: metalitem
HoldType: 0
StackSize: 10
Canhold: false
Category: Weapons/Items
ShowUser: Yes

Mass: 1350, type: float, display: true, formatter: Kilogram
Volume: 670, type: float, display: true, formatter: Liter

UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeNames: Weapons
}

{ +Item Id: 886, Name: FarrBlaster
Meshfile: Entities/Items/Weapons/Pistols/FarrBlasterPrefab
# CustomIcon: Blaster
PickupToToolbar: true
MarketPrice: 1900, display: true
Material: metalweapon
HoldType: 14
StackSize: 1
Category: Weapons/Items
Info: bkiFarrBlaster, display: true
Mass: 2.5, type: float, display: true, formatter: Kilogram
Volume: 1.6, type: float, display: true, formatter: Liter
# DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead
# Damage: 100, display: true
Durability: 500, display: false
DegradationProb: 0.2, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.45, type: float, display: true, formatter: ROF
Recoil: 0, display: true
BulletSpread: 0, display: true
Range: 99, display: false
Damage: 220, display: true
AmmoCapacity: 15, display: true
AmmoType: PulseLaserChargePistol, display: true
ReloadDelay: 2, display: true
IgnoreAtmo: true, display: true
NoiseStrength: 15, display: false
CameraShake: 1
Automatic: false

PfxMuzzle: SniperMuzzleLaserRed
Tracer: Weapons/Projectiles/TracerLaserShotRed
TracerPerBullet: 1
TracerSpeed: 200

SfxBegin: Weapons/Player/LaserPistol/BLASTERLargeFastKickback

DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0.005, param1: shield
}
}
# available free 886-899
# === High Tier sphere turret weapon and ammo (900-920) ===
{ Item Id: 900, Name: TurretEnemyLaserWeaponBlack, Ref: TurretEnemyLaserWeaponT2
Mass: 8500, type: float, display: false, formatter: Kilogram
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