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Ship.java
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Ship.java
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public class Ship
{
private String name;
private int api_id; // The id for a ship in the .json files
private int id; // Each ship and its modernizations have seperate ids in the game data
private int shipClass; // API provides ship classes by number
private int[] stats; // In order: Firepower, Torpedo, AA, ASW, LOS, Luck, HP, Armor, Evasion, Speed*, Aircraft, Range*]
// 0 1 2 3 4 5 6 7 8 9 10 11
// Speed is either Slow (5) or Fast (10).
// Range can be Short (1), Medium (2), or Long (3)
private int equip_slots;
private int[] consumption; // The maximum fuel and ammo that the ship can hold at once, in that order
private int[] feed; // The stats that this ship will provide when fed to another ship
private int[] remodelReqs; // Min level (0), ammo (1) and steel (2) needed for remodeling, and remodel shipID (3)
// Constructors
public Ship()
{
name = "";
api_id = -1;
id = -1;
shipClass = -1;
stats = new int[12];
equip_slots = 0;
consumption = new int[2];
feed = new int[4];
remodelReqs = new int[4];
}
public Ship(String n)
{
name = n;
api_id = -1;
id = -1;
shipClass = -1;
stats = new int[12];
equip_slots = 0;
consumption = new int[2];
feed = new int[4];
remodelReqs = new int[4];
}
public Ship(String n, int ai)
{
name = n;
api_id = -1;
id = -1;
shipClass = -1;
stats = new int[12];
equip_slots = 0;
consumption = new int[2];
feed = new int[4];
remodelReqs = new int[4];
}
public Ship (String n, int ai, int i, int sc, int[] s, int eq, int[] c, int[] f, int[] r)
{
name = n;
api_id = ai;
id = i;
shipClass = sc;
stats = s;
equip_slots = eq;
consumption = c;
feed = f;
remodelReqs = r;
}
// Getters / Setters
public String getName()
{
return name;
}
public void setName(String n)
{
name = n;
}
public int getAPIID()
{
return api_id;
}
public void setAPIID(int ai)
{
api_id = ai;
}
public int getID()
{
return id;
}
public void setID(int i)
{
id = i;
}
public int getShipClass()
{
return shipClass;
}
public void setShipClass(int sc)
{
shipClass = sc;
}
public int[] getStats()
{
return stats.clone();
}
public void setStats(int[] s)
{
for (int i = 0; i < 12; i++)
{
stats[i] = s[i];
}
}
public int getEquipmentSlots()
{
return equip_slots;
}
public void setEquipmentSlots(int eq)
{
equip_slots = eq;
}
public int[] getConsumption()
{
return consumption.clone();
}
public void setConsumption(int[] c)
{
for (int i = 0; i < 2; i++)
{
consumption[i] = c[i];
}
}
public int[] getFeed()
{
return feed.clone();
}
public void setFeed(int[] f)
{
for (int i = 0; i < 4; i++)
{
feed[i] = f[i]
}
}
public int[] getRemodel()
{
return remodelReqs.clone();
}
public void setRemodel(int[] r)
{
for (int i = 0; i < 4; i++)
{
remodelReqs[i] = r[i];
}
}
public void printShip()
{
System.out.print("Name: " + name);
System.out.print(", API ID: " + api_ID);
System.out.print(", Ship ID: " + id);
System.out.print(", Ship Class: " + shipClass);
printStats();
System.out.print(", Equipment Slots: " + equipSlots);
printConsumption();
printFeed();
printRemodel();
}
private void printStats()
{
System.out.print(", [Ship Stats: ");
for (int i = 0; i < 12; i++)
{
System.out.println(stats[i]) + ", ");
}
System.out.print("], ");
}
private void printConsumption()
{
System.out.print(", [Fuel: " + consumption[0] + " Ammo: " + consumption[1] + "], ");
}
private void printFeed()
{
System.out.print(", [Feeding: ");
for (int i = 0; i < 4; i++)
{
System.out.print(feed[i] + ", ");
}
System.out.print("], ");
}
private void printRemodel()
{
System.out.print(", [Remodel: ");
for (int i = 0; i < 4; i++)
{
System.out.print(remodelReqs[i] + ", ");
}
System.out.print("], ");
}
public Recipe build(int i) // Gets the recipe for the given ship id from the recipe list
{
Recipe r = Recipe.getRecipe();
return r;
// Later, add functions here that use the recipe to construct the ship
}
}